[Positioning] Rewriting begins

/!\ This branch does not compile! (But some single files can.)
/!\ All the following commits are broken code. (Hopefully it will work
/!\ in a few days.)

Backup commit. Beginning of the rewriting work on OWLPS Positioning,
following the new class diagram.
This commit is contained in:
Matteo Cypriani 2009-12-07 16:03:53 +01:00
parent d35e0dd5e5
commit 85cca4debd
13 changed files with 905 additions and 420 deletions

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@ -42,7 +42,7 @@ owlps-positioning.o : server.hh
${TARGET} : point.o measurement.o accesspoint.o referencepoint.o positioning.o server.o area.o treatment.o libowlps-positioning.o owlps-positioning.o
clean:
@rm -fv *~ *.o *.orig
@rm -fv *~ *.o *.gch *.orig
purge : clean
@rm -f $(TARGET)

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@ -2,36 +2,48 @@
Area::Area(const string &_name, const float &_x1, const float &_x2, const float &_y1, const float &_y2, const float &_z1, const float &_z2)
{
area_name = _name ;
/*** Constructeurs ***/
if (_x1 < _x2 && _y1 > _y2) // Le premier point de la pièce est en haut à gauche
Area::Area(const Building &_building, const string &_name,
const float &_x1, const float &_y1, const float &_z1,
const float &_x2, const float &_y2, const float &_z2)
{
building = (Building *) &_building ;
name = _name ;
float x_min, x_max, y_min, y_max, z_min, z_max ;
if (_x1 < _x2 && _y1 > _y2) // Le premier point de la pièce
{
// est en haut à gauche
x_min = _x1 ;
x_max = _x2 ;
y_min = _y2 ; // on inverse les Y
y_max = _y1 ;
}
else if (_x1 > _x2 && _y1 < _y2) // Le premier point de la pièce est en bas à droite
else if (_x1 > _x2 && _y1 < _y2) // Le premier point de la pièce
{
// est en bas à droite
x_min = _x2 ; // on inverse les X
x_max = _x1 ;
y_min = _y1 ;
y_max = _y2 ;
}
else if (_x1 > _x2 && _z1 > _z2) // Le premier point de la pièce est en haut à droite
else if (_x1 > _x2 && _z1 > _z2) // Le premier point de la pièce
{
// est en haut à droite
x_min = _x2 ; // on inverse les X
x_max = _x1 ;
z_min = _z2 ; // on inverse les Y
z_max = _z1 ;
}
else // Le premier point de la pièce est en bas à gauche ou autres cas (par ex. coordonnées nulles)
else // Le premier point de la pièce est en bas à gauche
{
// ou autres cas (par ex. coordonnées nulles)
x_min = _x1 ;
x_max = _x2 ;
y_min = _y1 ;
@ -49,61 +61,158 @@ Area::Area(const string &_name, const float &_x1, const float &_x2, const float
z_max = _z1 ;
}
p_min = Point3D(x_min, y_min, z_min) ;
p_max = Point3D(x_max, y_max, z_max) ;
#ifdef DEBUG_2
cout << "Area créée ("<< area_name << ',' << x_min << ',' << y_min << ',' << x_max << ',' << y_max << ',' << z_min << ',' << z_max << ")" << endl ;
cout << "Area created : "<< area_name << p_min << "," << p_max << endl ;
#endif // DEBUG_2
}
Area::Area(const Area &a)
{
area_name = a.area_name;
x_min = a.x_min;
x_max = a.x_max;
y_min = a.y_min;
y_max = a.y_max;
z_min = a.z_min;
z_max = a.z_max;
building = a.building ;
name = a.name ;
p_min = a.p_min ;
p_max = a.p_max ;
}
bool Area::containsPoint(const Point &p)const
{
if (p.getX() >= x_min &&
p.getX() <= x_max &&
p.getY() >= y_min &&
p.getY() <= y_max &&
p.getZ() >= z_min &&
p.getZ() <= z_max
)
return true;
/*** Accesseurs lecture ***/
return false;
Building* Area::get_building(void) const
{
return building ;
}
string Area::get_name() const
{
return name ;
}
Point3D Area::get_p_min() const
{
return p_min ;
}
Point3D Area::get_p_max() const
{
return p_max ;
}
bool Area::operator==(const Area &a)const
/*** Accesseurs écriture ***/
void Area::set_building(const Building &_building)
{
if (area_name == a.area_name &&
x_min == a.x_min &&
x_max == a.x_max &&
y_min == a.y_min &&
y_max == a.y_max &&
z_min == a.z_min &&
z_max == a.z_max
)
building = (Building *) &_building ;
}
void Area::set_name(const string &_name)
{
name = _name ;
}
void Area::set_x_min(const float &v)
{
p_min.set_x(v) ;
}
void Area::set_y_min(const float &v)
{
p_min.set_y(v) ;
}
void Area::set_z_min(const float &v)
{
p_min.set_z(v) ;
}
void Area::set_x_max(const float &v)
{
p_max.set_x(v) ;
}
void Area::set_y_max(const float &v)
{
p_max.set_y(v) ;
}
void Area::set_z_max(const float &v)
{
p_max.set_z(v) ;
}
void Area::set_p_min(const Point3D &p)
{
p_min = p ;
}
void Area::set_p_max(const Point3D &p)
{
p_max = p ;
}
bool Area::contains_point(const Point3D &p) const
{
return
p.get_x() >= p_min.get_x() &&
p.get_x() <= p_max.get_x() &&
p.get_y() >= p_min.get_y() &&
p.get_y() <= p_max.get_y() &&
p.get_z() >= p_min.get_z() &&
p.get_z() <= p_max.get_z() ;
}
bool Area::operator==(const Area &a) const
{
if (this == &a)
return true ;
return false ;
return
building == a.building &&
name == a.name &&
p_min == a.p_min &&
p_max == a.p_max ;
}
bool Area::operator!=(const Area &a) const
{
return !(*this == a) ;
}
ostream &operator<<(ostream &os, const Area &a)
{
os << a.area_name << ';' << a.x_min << ';' << a.x_max << ';' << a.y_min << ';' << a.y_max << ';' << a.z_min << ';' << a.z_max ;
os << a.name << ';'
<< a.p_min.get_x() << ';'
<< a.p_max.get_x() << ';'
<< a.p_min.get_y() << ';'
<< a.p_max.get_y() << ';'
<< a.p_min.get_z() << ';'
<< a.p_max.get_z() ;
return os ;
}

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@ -1,91 +1,55 @@
#ifndef _AREA_HH_
#define _AREA_HH_
#ifndef _OWLPS_POSITIONING_AREA_HH_
#define _OWLPS_POSITIONING_AREA_HH_
class Area ;
#include "building.hh"
#include "point3d.hh"
#include <vector>
#include <iostream>
#include <string>
#include "point.hh"
using namespace std;
using std::string;
using namespace std ;
class Area
{
protected:
string area_name;
float x_min;
float x_max;
float y_min;
float y_max;
float z_min;
float z_max;
Building *building ;
string name ;
Point3D p_min ;
Point3D p_max ;
public:
Area(const string &_name = "No name", const float &_x1 = 0, const float &_x2 = 0, const float &_y1 = 0, const float &_y2 = 0, const float &_z1 = 0, const float &_z2 = 0) ;
Area(const Building &_building, const string &_name = "Unnamed area",
const float &_x1 = 0, const float &_y1 = 0, const float &_z1 = 0,
const float &_x2 = 0, const float &_y2 = 0, const float &_z2 = 0) ;
Area(const Area &a) ;
~Area() {};
bool containsPoint(const Point &p)const ;
~Area() {} ;
string getName()const
{
return area_name ;
} ;
float getXmin()const
{
return x_min;
} ;
float getXmax()const
{
return x_max;
} ;
float getYmin()const
{
return y_min;
} ;
float getYmax()const
{
return y_max;
} ;
float getZmin()const
{
return z_min;
} ;
float getZmax()const
{
return z_max;
} ;
Building* get_building(void) const ;
string get_name(void) const ;
Point3D get_p_min(void) const ;
Point3D get_p_max(void) const ;
void setName(const string &_name)
{
area_name = _name ;
} ;
void setXmin(const float &v)
{
x_min = v;
} ;
void setXmax(const float &v)
{
x_max = v;
} ;
void setYmin(const float &v)
{
y_min = v;
} ;
void setYmax(const float &v)
{
y_max = v;
} ;
void setZmin(const float &v)
{
z_min = v;
} ;
void setZmax(const float &v)
{
z_max = v;
} ;
void set_building(const Building &_building) ;
void set_name(const string &_name) ;
void set_x_min(const float &v) ;
void set_y_min(const float &v) ;
void set_z_min(const float &v) ;
void set_x_max(const float &v) ;
void set_y_max(const float &v) ;
void set_z_max(const float &v) ;
void set_p_min(const Point3D &p) ;
void set_p_max(const Point3D &p) ;
bool contains_point(const Point3D &p) const ;
bool operator==(const Area &a) const ;
inline bool operator!=(const Area &a) const ;
bool operator==(const Area &a)const ;
friend ostream &operator<<(ostream &os, const Area &a) ;
};
} ;
#endif // _AREA_HH_
#endif // _OWLPS_POSITIONING_AREA_HH_

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@ -0,0 +1,135 @@
#include "building.hh"
#include "waypoint.hh"
#include "area.hh"
/*** Constructeurs ***/
Building::Building(const string &_name)
{
name = _name ;
}
Building::Building(const Building &b)
{
name = b.name ;
areas = b.areas ;
waypoints = b.waypoints ;
}
/*
* Destructor
* Note: deletes (unallocates) all elements in areas; deletes elements in
* waypoints that belong only to this Building (waypoints that link)
* several buildings are preserved).
*/
Building::~Building()
{
cout << "Building "<< name <<" area size : " << areas.size() << endl;
// Empty Area list
for (unsigned int i = 0 ; i < areas.size() ; i++)
delete areas[i] ;
areas.clear() ;
// Empty Waypoint list
for (unsigned int i = 0 ; i < waypoints.size() ; i++)
{
// Delete current waypoint only if it is not linked to another building
if (waypoints[i]->get_buildings().size() <= 1)
delete waypoints[i] ;
}
waypoints.clear() ;
}
/*** Accesseurs lecture ***/
string Building::get_name() const
{
return name ;
}
vector<Area*> Building::get_areas() const
{
return areas ;
}
vector<Waypoint*> Building::get_waypoints() const
{
return waypoints ;
}
/*** Accesseurs écriture ***/
void Building::set_name(const string &_name)
{
name = _name ;
}
void Building::add_area(const Area *a)
{
areas.push_back((Area *) a) ;
}
void Building::add_waypoint(const Waypoint *wp)
{
waypoints.push_back((Waypoint *) wp) ;
}
/*** Opérateurs ***/
Building Building::operator=(const Building &b)
{
if (this == &b)
return *this ;
name = b.name ;
areas = b.areas ;
waypoints = b.waypoints ;
return *this;
}
bool Building::operator==(const Building &b) const
{
if (this == &b)
return true ;
return
name == b.name &&
areas == b.areas &&
waypoints == b.waypoints ;
}
bool Building::operator!=(const Building &b) const
{
return !(*this == b) ;
}
ostream& operator<<(ostream &os, Building &b)
{
os << b.name ;
return os ;
}

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@ -0,0 +1,40 @@
#ifndef _OWLPS_POSITIONING_REFERENCEPOINT_HH_
#define _OWLPS_POSITIONING_REFERENCEPOINT_HH_
class Area ;
class Waypoint ;
#include <iostream>
#include <vector>
using namespace std ;
class Building
{
protected:
string name ;
vector<Area*> areas ;
vector<Waypoint*> waypoints ;
public :
Building(const string &_name = "Unnamed building") ;
Building(const Building &b) ;
~Building(void) ;
string get_name(void) const ;
vector<Area*> get_areas(void) const ;
vector<Waypoint*> get_waypoints(void) const ;
void set_name(const string &_name) ;
void add_area(const Area *a) ;
void add_waypoint(const Waypoint *wp) ;
Building operator=(const Building &p) ;
bool operator==(const Building &p) const ;
inline bool operator!=(const Building &p) const ;
friend ostream& operator<<(ostream &os, Building &b) ;
} ;
#endif // _OWLPS_POSITIONING_REFERENCEPOINT_HH_

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@ -1,43 +0,0 @@
#include "point.hh"
Point Point::operator=(const Point &p)
{
if (this == &p)
return *this;
x = p.x;
y = p.y;
z = p.z;
return *this;
}
bool Point::operator<(const Point &p) const
{
if (x < p.x)
return true ;
if (x > p.x)
return false ;
if (y < p.y)
return true ;
if (y > p.y)
return false ;
if (z < p.z)
return true ;
return false ;
}
ostream &operator<<(ostream &os, const Point &p)
{
os << "(" << p.x << ";" << p.y << ";" << p.z << ")";
return os;
}

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@ -1,105 +0,0 @@
#ifndef _POINT_HH_
#define _POINT_HH_
#include <iostream>
#include <math.h>
using namespace std;
class Point
{
protected:
float x;
float y;
float z;
public:
Point(const float &_x = 0, const float &_y = 0, const float &_z = 0)
{
x = _x;
y = _y;
z = _z;
} ;
Point(const Point &p)
{
x = p.x;
y = p.y;
z = p.z;
} ;
Point(const float c[3])
{
x = c[0] ;
y = c[1] ;
z = c[2] ;
} ;
~Point() {};
float getX()const
{
return x;
};
float getY()const
{
return y;
};
float getZ()const
{
return z;
};
void setX(const float &_x)
{
x = _x;
};
void setY(const float &_y)
{
y = _y;
};
void setZ(const float &_z)
{
z = _z;
};
float squareDistance(const Point &p)const
{
return ((x-p.x)*(x-p.x))+((y-p.y)*(y-p.y))+((z-p.z)*(z-p.z));
};
float squareDistance(const float &mx, const float &my, const float &mz)const
{
return ((x-mx)*(x-mx))+((y-my)*(y-my))+((z-mz)*(z-mz));
};
float distance(const Point &p)const
{
return sqrt(((x-p.x)*(x-p.x))+((y-p.y)*(y-p.y))+((z-p.z)*(z-p.z)));
};
float distance(const float &mx, const float &my, const float &mz)const
{
return sqrt(((x-mx)*(x-mx))+((y-my)*(y-my))+((z-mz)*(z-mz)));
};
Point operator=(const Point &p) ;
bool operator==(const Point &p) const
{
return ((x == p.x) && (y == p.y) && (z == p.z)) ;
} ;
bool operator!=(const Point &p) const
{
return !(*this == p) ;
} ;
bool operator<(const Point &p) const ;
bool operator>(const Point &p) const
{
return (p < *this) ;
} ;
bool operator<=(const Point &p) const
{
return (*this < p || *this == p) ;
} ;
bool operator>=(const Point &p) const
{
return (p <= *this) ;
} ;
friend ostream &operator<<(ostream & os, const Point &p);
};
#endif

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@ -0,0 +1,215 @@
#include "point3d.hh"
/*** Constructeurs ***/
Point3D::Point3D(const float &_x, const float &_y, const float &_z)
{
x = _x ;
y = _y ;
z = _z ;
} ;
Point3D::Point3D(const Point3D &p)
{
x = p.x ;
y = p.y ;
z = p.z ;
}
Point3D::Point3D(const float c[3])
{
x = c[0] ;
y = c[1] ;
z = c[2] ;
}
/*** Accesseurs lecture ***/
float Point3D::get_x() const
{
return x ;
}
float Point3D::get_y() const
{
return y ;
}
float Point3D::get_z() const
{
return z ;
}
/*** Accesseurs écriture ***/
void Point3D::set_x(const float &_x)
{
x = _x ;
}
void Point3D::set_y(const float &_y)
{
y = _y ;
}
void Point3D::set_z(const float &_z)
{
z = _z ;
}
/*
* Updates x, y, z by passing a Point3D
* This is useful for derivated classes, and different than a direct call to
* operator=().
*/
void Point3D::set_coordinates(const Point3D &p)
{
this->operator=(p) ;
}
/*** Calcul de distances ***/
/*
* Distance carrée à un point (Point3D)
*/
float Point3D::square_distance(const Point3D &p) const
{
return
(x - p.x) * (x - p.x) +
(y - p.y) * (y - p.y) +
(z - p.z) * (z - p.z) ;
}
/*
* Distance carrée à un point décrit par ses coordonnées
*/
float Point3D::square_distance(const float &_x,
const float &_y,
const float &_z) const
{
return
(x - _x) * (x - _x) +
(y - _y) * (y - _y) +
(z - _z) * (z - _z) ;
}
/*
* Distance à un point (Point3D)
* Note : pour comparer deux distances, utiliser de préférence
* square_distance, qui fait économiser une racine carrée.
*/
float Point3D::distance(const Point3D &p) const
{
return sqrt(square_distance(p)) ;
}
/*
* Distance à un point décrit par ses coordonnées
* Note : pour comparer deux distances, utiliser de préférence
* square_distance, qui fait économiser une racine carrée.
*/
float Point3D::distance(const float &_x,
const float &_y,
const float &_z) const
{
return sqrt(square_distance(_x, _y, _z)) ;
}
/*** Opérateurs ***/
Point3D Point3D::operator=(const Point3D &p)
{
if (this == &p)
return *this ;
x = p.x ;
y = p.y ;
z = p.z ;
return *this ;
}
bool Point3D::operator==(const Point3D &p) const
{
return
x == p.x &&
y == p.y &&
z == p.z ;
}
bool Point3D::operator!=(const Point3D &p) const
{
return !(*this == p) ;
}
bool Point3D::operator<(const Point3D &p) const
{
if (x < p.x)
return true ;
if (x > p.x)
return false ;
if (y < p.y)
return true ;
if (y > p.y)
return false ;
if (z < p.z)
return true ;
return false ;
}
bool Point3D::operator>(const Point3D &p) const
{
return (p < *this) ;
}
bool Point3D::operator<=(const Point3D &p) const
{
return (*this < p || *this == p) ;
}
bool Point3D::operator>=(const Point3D &p) const
{
return (p <= *this) ;
}
ostream& operator<<(ostream &os, const Point3D &p)
{
os << "(" << p.x << ";" << p.y << ";" << p.z << ")" ;
return os ;
}

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@ -0,0 +1,52 @@
#ifndef _OWLPS_POSITIONING_POINT3D_HH_
#define _OWLPS_POSITIONING_POINT3D_HH_
#include <iostream>
#include <cmath>
using namespace std ;
class Point3D
{
protected:
float x ;
float y ;
float z ;
public:
Point3D(const float &_x = 0, const float &_y = 0, const float &_z = 0) ;
Point3D(const Point3D &p) ;
Point3D(const float c[3]) ;
~Point3D() {} ;
float get_x(void) const ;
float get_y(void) const ;
float get_z(void) const ;
void set_x(const float &_x) ;
void set_y(const float &_y) ;
void set_z(const float &_z) ;
void set_coordinates(const Point3D &p) ;
float square_distance(const Point3D &p) const ;
inline float distance(const Point3D &p) const ;
float square_distance(const float &mx,
const float &my,
const float &mz) const ;
inline float distance(const float &mx,
const float &my,
const float &mz) const ;
Point3D operator=(const Point3D &p) ;
bool operator==(const Point3D &p) const ;
inline bool operator!=(const Point3D &p) const ;
bool operator<(const Point3D &p) const ;
inline bool operator>(const Point3D &p) const ;
bool operator<=(const Point3D &p) const ;
inline bool operator>=(const Point3D &p) const ;
friend ostream& operator<<(ostream &os, const Point3D &p) ;
} ;
#endif // _OWLPS_POSITIONING_POINT3D_HH_

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@ -2,123 +2,134 @@
float ReferencePoint::getSsSquareDistance(const vector<Measurement> &m)const
ReferencePoint::~ReferencePoint()
{
unsigned int i, j;
float ret = 0;
bool found;
vector<Measurement> ref_m = measurement_list;
vector<Measurement> test_m = m;
Measurement new_meas;
new_meas.addSsValue(-95);
/* Complete measurement vector with unexisting ap (from ref point) */
for (i = 0 ; i < ref_m.size() ; i++)
{
found = false;
for (j = 0 ; j < test_m.size() && !found ; j++)
if (test_m[j].getMacAddr() == ref_m[i].getMacAddr())
found = true;
if (!found)
{
new_meas.setMacAddr(measurement_list[i].getMacAddr());
test_m.push_back(new_meas);
}
}
/* Now, complete ref. point meas. */
for (i = 0 ; i < test_m.size() ; i++)
{
found = false;
for (j = 0 ; j < ref_m.size() && !found ; j++)
if (test_m[i].getMacAddr() == ref_m[j].getMacAddr())
found = true;
if (!found)
{
new_meas.setMacAddr(test_m[i].getMacAddr());
ref_m.push_back(new_meas);
}
}
/* Now, compute SS distance */
for (i = 0 ; i < test_m.size() ; i++)
{
j = 0;
found = false;
while ((j < ref_m.size())&&(found == false))
{
if (ref_m[j].getMacAddr() == test_m[i].getMacAddr())
{
found = true;
ret += ref_m[j].getSsSquareDistance(test_m[i].getAverage());
}
j++;
}
}
ref_m.clear();
test_m.clear();
return ret;
measurements.clear() ;
}
void ReferencePoint::addMeasurement(const string &mac_a, const int &value)
vector<Measurement> ReferencePoint::get_measurements() const
{
unsigned int i;
Measurement m;
bool inserted = false;
for (i = 0 ; i < measurement_list.size() ; i++)
if (measurement_list[i].getMacAddr() == mac_a)
{
measurement_list[i].addSsValue(value);
inserted = true;
break;
}
if (inserted == false)
{
m.setMacAddr(mac_a);
m.addSsValue(value);
measurement_list.push_back(m);
}
return measurements ;
}
// float ReferencePoint::getSsSquareDistance(const vector<Measurement> &m) const
// {
// unsigned int i, j;
// float ret = 0;
// bool found;
// vector<Measurement> ref_m = measurements;
// vector<Measurement> test_m = m;
// Measurement new_meas;
// new_meas.addSsValue(-95);
// /* Complete measurement vector with unexisting ap (from ref point) */
// for (i = 0 ; i < ref_m.size() ; i++)
// {
// found = false;
// for (j = 0 ; j < test_m.size() && !found ; j++)
// if (test_m[j].getMacAddr() == ref_m[i].getMacAddr())
// found = true;
// if (!found)
// {
// new_meas.setMacAddr(measurements[i].getMacAddr());
// test_m.push_back(new_meas);
// }
// }
// /* Now, complete ref. point meas. */
// for (i = 0 ; i < test_m.size() ; i++)
// {
// found = false;
// for (j = 0 ; j < ref_m.size() && !found ; j++)
// if (test_m[i].getMacAddr() == ref_m[j].getMacAddr())
// found = true;
// if (!found)
// {
// new_meas.setMacAddr(test_m[i].getMacAddr());
// ref_m.push_back(new_meas);
// }
// }
// /* Now, compute SS distance */
// for (i = 0 ; i < test_m.size() ; i++)
// {
// j = 0;
// found = false;
// while ((j < ref_m.size())&&(found == false))
// {
// if (ref_m[j].getMacAddr() == test_m[i].getMacAddr())
// {
// found = true;
// ret += ref_m[j].getSsSquareDistance(test_m[i].getAverage());
// }
// j++;
// }
// }
// ref_m.clear();
// test_m.clear();
// return ret;
// }
bool ReferencePoint::getPowerForAp(const string &ap_mac, float *p)const
{
unsigned int i;
string str = ap_mac;
string macLowerCase;
// void ReferencePoint::addMeasurement(const string &mac_a, const int &value)
// {
// unsigned int i;
// Measurement m;
// bool inserted = false;
//Pour convertir les majuscules en miniscules
const int length = str.length();
for (int j=0; j < length; ++j)
str[j] = tolower(str[j]);
// for (i = 0 ; i < measurements.size() ; i++)
// if (measurements[i].getMacAddr() == mac_a)
// {
// measurements[i].addSsValue(value);
// inserted = true;
// break;
// }
// if (inserted == false)
// {
// m.setMacAddr(mac_a);
// m.addSsValue(value);
// measurements.push_back(m);
// }
// }
for (i = 0 ; i < measurement_list.size() ; i++)
if (measurement_list[i].getMacAddr() == str)
{
*p = measurement_list[i].getAverage();
return true;
}
return false;
}
// bool ReferencePoint::getPowerForAp(const string &ap_mac, float *p) const
// {
// unsigned int i;
// string str = ap_mac;
// string macLowerCase;
// //Pour convertir les majuscules en miniscules
// const int length = str.length();
// for (int j=0; j < length; ++j)
// str[j] = tolower(str[j]);
// for (i = 0 ; i < measurements.size() ; i++)
// if (measurements[i].getMacAddr() == str)
// {
// *p = measurements[i].getAverage();
// return true;
// }
// return false;
// }
ReferencePoint ReferencePoint::operator=(const ReferencePoint &rp)
{
if (this == &rp)
return *this;
return *this ;
coordinates = rp.coordinates;
measurement_list = rp.measurement_list;
return *this;
this->Point3D::operator=(rp) ;
measurements = rp.measurements ;
return *this ;
}
@ -127,20 +138,12 @@ ostream &operator<<(ostream &os, ReferencePoint &rp)
{
unsigned int i;
os << rp.coordinates << endl;
if (rp.measurement_list.size() == 0)
os << "No measurement" << endl;
os << (Point3D) rp << endl ;
if (rp.measurements.size() == 0)
os << "No measurement." << endl ;
else
for (i = 0 ; i < rp.measurement_list.size() ; i++)
os << rp.measurement_list[i] << endl;
for (i = 0 ; i < rp.measurements.size() ; i++)
os << endl << rp.measurements[i] ;
return os;
}
/* Opérateur de cast en Point */
ReferencePoint::operator Point() const
{
return coordinates ;
return os ;
}

View File

@ -1,61 +1,37 @@
#ifndef _REFERENCEPOINT_HH_
#define _REFERENCEPOINT_HH_
#ifndef _OWLPS_POSITIONING_REFERENCEPOINT_HH_
#define _OWLPS_POSITIONING_REFERENCEPOINT_HH_
#include "point3d.hh"
#include "measurement.hh"
#include <iostream>
#include <vector>
#include "point.hh"
#include "measurement.hh"
using namespace std ;
using namespace std;
class ReferencePoint
class ReferencePoint: public Point3D
{
protected:
Point coordinates;
vector<Measurement> measurement_list;
vector<Measurement> measurements ;
public:
ReferencePoint(const float &x = 0, const float &y = 0, const float &z = 0)
{
coordinates.setX(x);
coordinates.setY(y);
coordinates.setZ(z);
};
ReferencePoint(const ReferencePoint &rp)
{
coordinates = rp.coordinates;
measurement_list = rp.measurement_list;
};
ReferencePoint(const Point &c)
{
coordinates = c;
};
~ReferencePoint()
{
measurement_list.clear();
};
ReferencePoint(const float &_x = 0, const float &_y = 0, const float &_z = 0
): Point3D(_x, _y, _z) {}
ReferencePoint(const Point3D &p): Point3D(p) {}
ReferencePoint(const ReferencePoint &rp): Point3D(rp),
measurements(rp.measurements) {}
float getSsSquareDistance(const vector<Measurement> &m)const;
Point getCoordinates()const
{
return coordinates;
};
void addMeasurement(const string &mac_a, const int &value);
~ReferencePoint() ;
void setCoordinates(const Point &p)
{
coordinates = p;
};
vector<Measurement> getMeasurementList() const
{
return measurement_list;
} ;
bool getPowerForAp(const string &ap_mac, float *p) const ;
vector<Measurement> get_measurements() const ;
ReferencePoint operator=(const ReferencePoint &rp);
operator Point() const ;
friend ostream &operator<<(ostream &os, ReferencePoint &rp);
};
// float get_ss_square_distance(const vector<Measurement> &m) const ;
// void add_measurement(const string &mac_a, const int &value) ;
// bool get_power_for_ap(const string &ap_mac, float *p) const ;
#endif
ReferencePoint operator=(const ReferencePoint &rp) ;
friend ostream &operator<<(ostream &os, ReferencePoint &rp) ;
} ;
#endif // _OWLPS_POSITIONING_REFERENCEPOINT_HH_

View File

@ -0,0 +1,103 @@
#include "waypoint.hh"
/*** Constructeurs ***/
Waypoint::Waypoint(const Building &b, const Point3D &p): Point3D(p)
{
buildings.push_back((Building *) &b) ;
}
Waypoint::Waypoint(const Building &b,
const float &_x, const float &_y, const float &_z
): Point3D(_x, _y, _z)
{
buildings.push_back((Building *) &b) ;
}
Waypoint::~Waypoint()
{
buildings.clear() ;
}
/*** Accesseurs lecture ***/
Building* Waypoint::get_1st_building() const
{
if (buildings.size() > 0)
return buildings[0] ;
return NULL ;
}
vector<Building*> Waypoint::get_buildings() const
{
return buildings ;
}
/*** Accesseurs écriture ***/
void Waypoint::add_building(const Building &_b)
{
buildings.push_back((Building *) &_b) ;
}
/*** Opérateurs ***/
Waypoint Waypoint::operator=(const Waypoint &wp)
{
if (this == &wp)
return *this ;
this->Point3D::operator=(wp) ;
buildings = wp.buildings ;
return *this ;
}
bool Waypoint::operator==(const Waypoint &wp) const
{
if (this == &wp)
return true ;
return
this->Point3D::operator==(wp) &&
buildings == wp.buildings ;
}
bool Waypoint::operator!=(const Waypoint &wp) const
{
return !(*this == wp) ;
}
ostream &operator<<(ostream &os, Waypoint &wp)
{
unsigned int i;
os << (Point3D) wp ;
if (wp.buildings.size() == 0)
os << endl << "Belongs to no building!" ;
else
for (i = 0 ; i < wp.buildings.size() ; i++)
os << endl << *wp.buildings[i] ;
return os ;
}

View File

@ -0,0 +1,36 @@
#ifndef _OWLPS_POSITIONING_WAYPOINT_HH_
#define _OWLPS_POSITIONING_WAYPOINT_HH_
#include "building.hh"
#include "point3d.hh"
#include <iostream>
#include <vector>
class Waypoint: public Point3D
{
protected:
vector<Building*> buildings ;
public:
Waypoint(const Building &b, const Point3D &p) ;
Waypoint(const Building &b, const float &_x = 0, const float &_y = 0,
const float &_z = 0) ;
Waypoint(const Point3D &p): Point3D(p) {}
Waypoint(const Waypoint &wp): Point3D(wp), buildings(wp.buildings) {}
~Waypoint(void) ;
Building* get_1st_building(void) const ;
vector<Building*> get_buildings(void) const ;
void add_building(const Building &building) ;
Waypoint operator=(const Waypoint &wp) ;
bool operator==(const Waypoint &wp) const ;
inline bool operator!=(const Waypoint &wp) const ;
friend ostream& operator<<(ostream &os, Waypoint &wp) ;
} ;
#endif // _OWLPS_POSITIONING_WAYPOINT_HH_