106 lines
1.8 KiB
C++
106 lines
1.8 KiB
C++
#ifndef _POINT_HH_
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#define _POINT_HH_
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#include <iostream>
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#include <math.h>
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using namespace std;
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class Point
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{
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protected:
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float x;
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float y;
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float z;
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public:
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Point(const float &_x = 0, const float &_y = 0, const float &_z = 0)
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{
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x = _x;
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y = _y;
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z = _z;
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} ;
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Point(const Point &p)
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{
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x = p.x;
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y = p.y;
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z = p.z;
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} ;
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Point(const float c[3])
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{
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x = c[0] ;
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y = c[1] ;
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z = c[2] ;
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} ;
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~Point() {};
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float getX()const
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{
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return x;
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};
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float getY()const
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{
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return y;
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};
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float getZ()const
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{
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return z;
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};
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void setX(const float &_x)
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{
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x = _x;
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};
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void setY(const float &_y)
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{
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y = _y;
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};
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void setZ(const float &_z)
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{
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z = _z;
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};
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float squareDistance(const Point &p)const
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{
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return ((x-p.x)*(x-p.x))+((y-p.y)*(y-p.y))+((z-p.z)*(z-p.z));
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};
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float squareDistance(const float &mx, const float &my, const float &mz)const
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{
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return ((x-mx)*(x-mx))+((y-my)*(y-my))+((z-mz)*(z-mz));
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};
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float distance(const Point &p)const
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{
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return sqrt(((x-p.x)*(x-p.x))+((y-p.y)*(y-p.y))+((z-p.z)*(z-p.z)));
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};
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float distance(const float &mx, const float &my, const float &mz)const
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{
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return sqrt(((x-mx)*(x-mx))+((y-my)*(y-my))+((z-mz)*(z-mz)));
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};
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Point operator=(const Point &p) ;
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bool operator==(const Point &p) const
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{
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return ((x == p.x) && (y == p.y) && (z == p.z)) ;
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} ;
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bool operator!=(const Point &p) const
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{
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return !(*this == p) ;
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} ;
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bool operator<(const Point &p) const ;
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bool operator>(const Point &p) const
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{
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return (p < *this) ;
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} ;
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bool operator<=(const Point &p) const
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{
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return (*this < p || *this == p) ;
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} ;
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bool operator>=(const Point &p) const
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{
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return (p <= *this) ;
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} ;
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friend ostream &operator<<(ostream & os, const Point &p);
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};
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#endif
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