owlps/owlps-positioning/point.hh

106 lines
2.0 KiB
C++

#ifndef _POINT_HH_
#define _POINT_HH_
#include <iostream>
#include <math.h>
using namespace std;
class Point
{
protected:
float x;
float y;
float z;
public:
Point(const float &_x = 0, const float &_y = 0, const float &_z = 0)
{
x = _x;
y = _y;
z = _z;
} ;
Point(const Point &p)
{
x = p.x;
y = p.y;
z = p.z;
} ;
Point(const float c[3])
{
x = c[0] ;
y = c[1] ;
z = c[2] ;
} ;
~Point() {};
float getX()const
{
return x;
};
float getY()const
{
return y;
};
float getZ()const
{
return z;
};
void setX(const float &_x)
{
x = _x;
};
void setY(const float &_y)
{
y = _y;
};
void setZ(const float &_z)
{
z = _z;
};
float squareDistance(const Point &p)const
{
return ((x-p.x)*(x-p.x))+((y-p.y)*(y-p.y))+((z-p.z)*(z-p.z));
};
float squareDistance(const float &mx, const float &my, const float &mz)const
{
return ((x-mx)*(x-mx))+((y-my)*(y-my))+((z-mz)*(z-mz));
};
float distance(const Point &p)const
{
return sqrt(((x-p.x)*(x-p.x))+((y-p.y)*(y-p.y))+((z-p.z)*(z-p.z)));
};
float distance(const float &mx, const float &my, const float &mz)const
{
return sqrt(((x-mx)*(x-mx))+((y-my)*(y-my))+((z-mz)*(z-mz)));
};
Point operator=(const Point &p) ;
bool operator==(const Point &p) const
{
return ((x == p.x) && (y == p.y) && (z == p.z)) ;
} ;
bool operator!=(const Point &p) const
{
return !(*this == p) ;
} ;
bool operator<(const Point &p) const ;
bool operator>(const Point &p) const
{
return (p < *this) ;
} ;
bool operator<=(const Point &p) const
{
return (*this < p || *this == p) ;
} ;
bool operator>=(const Point &p) const
{
return (p <= *this) ;
} ;
friend ostream &operator<<(ostream & os, const Point &p);
};
#endif