owlps/owlps-positioner/waypoint.hh

169 lines
4.0 KiB
C++

/*
* This file is part of the Owl Positioning System (OwlPS) project.
* It is subject to the copyright notice and license terms in the
* COPYRIGHT.t2t file found in the top-level directory of this
* distribution and at
* https://code.lm7.fr/mcy/owlps/src/master/COPYRIGHT.t2t
* No part of the OwlPS Project, including this file, may be copied,
* modified, propagated, or distributed except according to the terms
* contained in the COPYRIGHT.t2t file; the COPYRIGHT.t2t file must be
* distributed along with this file, either separately or by replacing
* this notice by the COPYRIGHT.t2t file's contents.
*/
#ifndef _OWLPS_POSITIONING_WAYPOINT_HH_
#define _OWLPS_POSITIONING_WAYPOINT_HH_
class Building ;
#include "point3d.hh"
#include <unordered_set>
#include <ostream>
#include <stdexcept>
/// Represents a junction point between several rooms (i.e. Area)
/**
* A Waypoint is defined by its coordinates and linked to the buildings
* it belongs to. You *should* always construct a Waypoint with at least
* one associated Building, but you *can* do otherwise if needed, for
* instance in an automatic construction (container…).
*/
class Waypoint: public Point3D
{
protected:
/// List of Building associated with the Waypoint
std::unordered_set<Building*> buildings ;
public:
Waypoint(Building *const _b = nullptr, const float _x = 0,
const float _y = 0, const float _z = 0) ;
Waypoint(Building *const _b, const Point3D &p) ;
explicit Waypoint(const Point3D &p): Point3D(p) {}
Waypoint(const Waypoint &wp): Point3D(wp), buildings(wp.buildings) {}
~Waypoint(void) ;
/** @name Read accessors */
//@{
/// #buildings's first element read accessor
Building* get_1st_building(void) const ;
const std::unordered_set<Building*>& get_buildings(void) const ;
//@}
/** @name Write accessors */
//@{
/// Adds a Building to the [buildings' list](@ref #buildings)
void add_building(Building *const _b) ;
/// Adds the Building list of `source` to #buildings
void add_buildings(const Waypoint &source) ;
/// Removes a Building from #buildings
void remove_building(Building *const _b) ;
//@}
/** @name Operators */
//@{
Waypoint& operator=(const Waypoint &wp) ;
bool operator==(const Waypoint &wp) const ;
bool operator!=(const Waypoint &wp) const ;
operator std::string(void) const ;
//@}
/// Displays a Waypoint
friend std::ostream& operator<<(std::ostream &os, const Waypoint &wp) ;
} ;
/* *** Read accessors *** */
/**
* @returns A pointer to the first Building associated with the Waypoint
* (i.e. the first element of #buildings). If #buildings is empty,
* nullptr is returned.
*/
inline Building* Waypoint::get_1st_building() const
{
if (buildings.empty())
return nullptr ;
return *buildings.begin() ;
}
inline const std::unordered_set<Building*>&
Waypoint::get_buildings() const
{
return buildings ;
}
/* *** Write accessors *** */
/**
* @param _b A pointer to the Building to add. If it is null, nothing
* will be done.
* The memory pointed by this pointer must not be deallocated before
* the Waypoint destruction (do *not* pass a pointer to a local
* variable!).
*/
inline void Waypoint::add_building(Building *const _b)
{
if (_b)
buildings.insert(_b) ;
}
inline void Waypoint::add_buildings(const Waypoint &source)
{
buildings.insert(source.buildings.begin(), source.buildings.end()) ;
}
inline void Waypoint::remove_building(Building *const _b)
{
if (_b)
buildings.erase(_b) ;
}
/* *** Operators *** */
inline bool Waypoint::operator!=(const Waypoint &wp) const
{
return !(*this == wp) ;
}
namespace std
{
template<> struct hash<Waypoint>
{
public:
/**
* This is a simple call to the hash function for Point3D, because a
* waypoints should have unique coordinates independently from the
* building they belong to (the coordinate system is supposed to be
* common to all the buildings).
*/
size_t operator()(const Waypoint &source) const
{
hash<Point3D> h ;
return h(source) ;
}
} ;
}
#endif // _OWLPS_POSITIONING_WAYPOINT_HH_