/* * This file is part of the Owl Positioning System (OwlPS) project. * It is subject to the copyright notice and license terms in the * COPYRIGHT.t2t file found in the top-level directory of this * distribution and at * https://code.lm7.fr/mcy/owlps/src/master/COPYRIGHT.t2t * No part of the OwlPS Project, including this file, may be copied, * modified, propagated, or distributed except according to the terms * contained in the COPYRIGHT.t2t file; the COPYRIGHT.t2t file must be * distributed along with this file, either separately or by replacing * this notice by the COPYRIGHT.t2t file's contents. */ #ifndef _OWLPS_POSITIONING_WAYPOINT_HH_ #define _OWLPS_POSITIONING_WAYPOINT_HH_ class Building ; #include "point3d.hh" #include #include #include /// Represents a junction point between several rooms (i.e. Area) /** * A Waypoint is defined by its coordinates and linked to the buildings * it belongs to. You *should* always construct a Waypoint with at least * one associated Building, but you *can* do otherwise if needed, for * instance in an automatic construction (container…). */ class Waypoint: public Point3D { protected: /// List of Building associated with the Waypoint std::unordered_set buildings ; public: Waypoint(Building *const _b = nullptr, const float _x = 0, const float _y = 0, const float _z = 0) ; Waypoint(Building *const _b, const Point3D &p) ; explicit Waypoint(const Point3D &p): Point3D(p) {} Waypoint(const Waypoint &wp): Point3D(wp), buildings(wp.buildings) {} ~Waypoint(void) ; /** @name Read accessors */ //@{ /// #buildings's first element read accessor Building* get_1st_building(void) const ; const std::unordered_set& get_buildings(void) const ; //@} /** @name Write accessors */ //@{ /// Adds a Building to the [buildings' list](@ref #buildings) void add_building(Building *const _b) ; /// Adds the Building list of `source` to #buildings void add_buildings(const Waypoint &source) ; /// Removes a Building from #buildings void remove_building(Building *const _b) ; //@} /** @name Operators */ //@{ Waypoint& operator=(const Waypoint &wp) ; bool operator==(const Waypoint &wp) const ; bool operator!=(const Waypoint &wp) const ; operator std::string(void) const ; //@} /// Displays a Waypoint friend std::ostream& operator<<(std::ostream &os, const Waypoint &wp) ; } ; /* *** Read accessors *** */ /** * @returns A pointer to the first Building associated with the Waypoint * (i.e. the first element of #buildings). If #buildings is empty, * nullptr is returned. */ inline Building* Waypoint::get_1st_building() const { if (buildings.empty()) return nullptr ; return *buildings.begin() ; } inline const std::unordered_set& Waypoint::get_buildings() const { return buildings ; } /* *** Write accessors *** */ /** * @param _b A pointer to the Building to add. If it is null, nothing * will be done. * The memory pointed by this pointer must not be deallocated before * the Waypoint destruction (do *not* pass a pointer to a local * variable!). */ inline void Waypoint::add_building(Building *const _b) { if (_b) buildings.insert(_b) ; } inline void Waypoint::add_buildings(const Waypoint &source) { buildings.insert(source.buildings.begin(), source.buildings.end()) ; } inline void Waypoint::remove_building(Building *const _b) { if (_b) buildings.erase(_b) ; } /* *** Operators *** */ inline bool Waypoint::operator!=(const Waypoint &wp) const { return !(*this == wp) ; } namespace std { template<> struct hash { public: /** * This is a simple call to the hash function for Point3D, because a * waypoints should have unique coordinates independently from the * building they belong to (the coordinate system is supposed to be * common to all the buildings). */ size_t operator()(const Waypoint &source) const { hash h ; return h(source) ; } } ; } #endif // _OWLPS_POSITIONING_WAYPOINT_HH_