rt_gccstream/libstdc++-v3/doc/html/manual/using_concurrency.html

206 lines
16 KiB
HTML
Raw Permalink Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>Concurrency</title><meta name="generator" content="DocBook XSL Stylesheets V1.75.2" /><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; " /><link rel="home" href="../spine.html" title="The GNU C++ Library Documentation" /><link rel="up" href="using.html" title="Chapter 3. Using" /><link rel="prev" href="using_dynamic_or_shared.html" title="Linking" /><link rel="next" href="using_exceptions.html" title="Exceptions" /></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Concurrency</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="using_dynamic_or_shared.html">Prev</a> </td><th width="60%" align="center">Chapter 3. Using</th><td width="20%" align="right"> <a accesskey="n" href="using_exceptions.html">Next</a></td></tr></table><hr /></div><div class="sect1" title="Concurrency"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="manual.intro.using.concurrency"></a>Concurrency</h2></div></div></div><p>This section discusses issues surrounding the proper compilation
of multithreaded applications which use the Standard C++
library. This information is GCC-specific since the C++
standard does not address matters of multithreaded applications.
</p><div class="sect2" title="Prerequisites"><div class="titlepage"><div><div><h3 class="title"><a id="manual.intro.using.concurrency.prereq"></a>Prerequisites</h3></div></div></div><p>All normal disclaimers aside, multithreaded C++ application are
only supported when libstdc++ and all user code was built with
compilers which report (via <code class="code"> gcc/g++ -v </code>) the same thread
model and that model is not <span class="emphasis"><em>single</em></span>. As long as your
final application is actually single-threaded, then it should be
safe to mix user code built with a thread model of
<span class="emphasis"><em>single</em></span> with a libstdc++ and other C++ libraries built
with another thread model useful on the platform. Other mixes
may or may not work but are not considered supported. (Thus, if
you distribute a shared C++ library in binary form only, it may
be best to compile it with a GCC configured with
--enable-threads for maximal interchangeability and usefulness
with a user population that may have built GCC with either
--enable-threads or --disable-threads.)
</p><p>When you link a multithreaded application, you will probably
need to add a library or flag to g++. This is a very
non-standardized area of GCC across ports. Some ports support a
special flag (the spelling isn't even standardized yet) to add
all required macros to a compilation (if any such flags are
required then you must provide the flag for all compilations not
just linking) and link-library additions and/or replacements at
link time. The documentation is weak. Here is a quick summary
to display how ad hoc this is: On Solaris, both -pthreads and
-threads (with subtly different meanings) are honored. On OSF,
-pthread and -threads (with subtly different meanings) are
honored. On Linux/i386, -pthread is honored. On FreeBSD,
-pthread is honored. Some other ports use other switches.
AFAIK, none of this is properly documented anywhere other than
in ``gcc -dumpspecs'' (look at lib and cpp entries).
</p></div><div class="sect2" title="Thread Safety"><div class="titlepage"><div><div><h3 class="title"><a id="manual.intro.using.concurrency.thread_safety"></a>Thread Safety</h3></div></div></div><p>
We currently use the <a class="ulink" href="http://www.sgi.com/tech/stl/thread_safety.html" target="_top">SGI STL</a> definition of thread safety.
</p><p>The library strives to be thread-safe when all of the following
conditions are met:
</p><div class="itemizedlist"><ul class="itemizedlist" type="disc"><li class="listitem"><p>The system's libc is itself thread-safe,
</p></li><li class="listitem"><p>
The compiler in use reports a thread model other than
'single'. This can be tested via output from <code class="code">gcc
-v</code>. Multi-thread capable versions of gcc output
something like this:
</p><pre class="programlisting">
%gcc -v
Using built-in specs.
...
Thread model: posix
gcc version 4.1.2 20070925 (Red Hat 4.1.2-33)
</pre><p>Look for "Thread model" lines that aren't equal to "single."</p></li><li class="listitem"><p>
Requisite command-line flags are used for atomic operations
and threading. Examples of this include <code class="code">-pthread</code>
and <code class="code">-march=native</code>, although specifics vary
depending on the host environment. See <a class="ulink" href="http://gcc.gnu.org/onlinedocs/gcc/Option-Summary.html" target="_top">Machine
Dependent Options</a>.
</p></li><li class="listitem"><p>
An implementation of atomicity.h functions
exists for the architecture in question. See the internals documentation for more <a class="link" href="internals.html#internals.thread_safety" title="Thread Safety">details</a>.
</p></li></ul></div><p>The user-code must guard against concurrent method calls which may
access any particular library object's state. Typically, the
application programmer may infer what object locks must be held
based on the objects referenced in a method call. Without getting
into great detail, here is an example which requires user-level
locks:
</p><pre class="programlisting">
library_class_a shared_object_a;
thread_main () {
library_class_b *object_b = new library_class_b;
shared_object_a.add_b (object_b); // must hold lock for shared_object_a
shared_object_a.mutate (); // must hold lock for shared_object_a
}
// Multiple copies of thread_main() are started in independent threads.</pre><p>Under the assumption that object_a and object_b are never exposed to
another thread, here is an example that should not require any
user-level locks:
</p><pre class="programlisting">
thread_main () {
library_class_a object_a;
library_class_b *object_b = new library_class_b;
object_a.add_b (object_b);
object_a.mutate ();
} </pre><p>All library objects are safe to use in a multithreaded program as
long as each thread carefully locks out access by any other
thread while it uses any object visible to another thread, i.e.,
treat library objects like any other shared resource. In general,
this requirement includes both read and write access to objects;
unless otherwise documented as safe, do not assume that two threads
may access a shared standard library object at the same time.
</p></div><div class="sect2" title="Atomics"><div class="titlepage"><div><div><h3 class="title"><a id="manual.intro.using.concurrency.atomics"></a>Atomics</h3></div></div></div><p>
</p></div><div class="sect2" title="IO"><div class="titlepage"><div><div><h3 class="title"><a id="manual.intro.using.concurrency.io"></a>IO</h3></div></div></div><p>This gets a bit tricky. Please read carefully, and bear with me.
</p><div class="sect3" title="Structure"><div class="titlepage"><div><div><h4 class="title"><a id="concurrency.io.structure"></a>Structure</h4></div></div></div><p>A wrapper
type called <code class="code">__basic_file</code> provides our abstraction layer
for the <code class="code">std::filebuf</code> classes. Nearly all decisions dealing
with actual input and output must be made in <code class="code">__basic_file</code>.
</p><p>A generic locking mechanism is somewhat in place at the filebuf layer,
but is not used in the current code. Providing locking at any higher
level is akin to providing locking within containers, and is not done
for the same reasons (see the links above).
</p></div><div class="sect3" title="Defaults"><div class="titlepage"><div><div><h4 class="title"><a id="concurrency.io.defaults"></a>Defaults</h4></div></div></div><p>The __basic_file type is simply a collection of small wrappers around
the C stdio layer (again, see the link under Structure). We do no
locking ourselves, but simply pass through to calls to <code class="code">fopen</code>,
<code class="code">fwrite</code>, and so forth.
</p><p>So, for 3.0, the question of "is multithreading safe for I/O"
must be answered with, "is your platform's C library threadsafe
for I/O?" Some are by default, some are not; many offer multiple
implementations of the C library with varying tradeoffs of threadsafety
and efficiency. You, the programmer, are always required to take care
with multiple threads.
</p><p>(As an example, the POSIX standard requires that C stdio FILE*
operations are atomic. POSIX-conforming C libraries (e.g, on Solaris
and GNU/Linux) have an internal mutex to serialize operations on
FILE*s. However, you still need to not do stupid things like calling
<code class="code">fclose(fs)</code> in one thread followed by an access of
<code class="code">fs</code> in another.)
</p><p>So, if your platform's C library is threadsafe, then your
<code class="code">fstream</code> I/O operations will be threadsafe at the lowest
level. For higher-level operations, such as manipulating the data
contained in the stream formatting classes (e.g., setting up callbacks
inside an <code class="code">std::ofstream</code>), you need to guard such accesses
like any other critical shared resource.
</p></div><div class="sect3" title="Future"><div class="titlepage"><div><div><h4 class="title"><a id="concurrency.io.future"></a>Future</h4></div></div></div><p> A
second choice may be available for I/O implementations: libio. This is
disabled by default, and in fact will not currently work due to other
issues. It will be revisited, however.
</p><p>The libio code is a subset of the guts of the GNU libc (glibc) I/O
implementation. When libio is in use, the <code class="code">__basic_file</code>
type is basically derived from FILE. (The real situation is more
complex than that... it's derived from an internal type used to
implement FILE. See libio/libioP.h to see scary things done with
vtbls.) The result is that there is no "layer" of C stdio
to go through; the filebuf makes calls directly into the same
functions used to implement <code class="code">fread</code>, <code class="code">fwrite</code>,
and so forth, using internal data structures. (And when I say
"makes calls directly," I mean the function is literally
replaced by a jump into an internal function. Fast but frightening.
*grin*)
</p><p>Also, the libio internal locks are used. This requires pulling in
large chunks of glibc, such as a pthreads implementation, and is one
of the issues preventing widespread use of libio as the libstdc++
cstdio implementation.
</p><p>But we plan to make this work, at least as an option if not a future
default. Platforms running a copy of glibc with a recent-enough
version will see calls from libstdc++ directly into the glibc already
installed. For other platforms, a copy of the libio subsection will
be built and included in libstdc++.
</p></div><div class="sect3" title="Alternatives"><div class="titlepage"><div><div><h4 class="title"><a id="concurrency.io.alt"></a>Alternatives</h4></div></div></div><p>Don't forget that other cstdio implementations are possible. You could
easily write one to perform your own forms of locking, to solve your
"interesting" problems.
</p></div></div><div class="sect2" title="Containers"><div class="titlepage"><div><div><h3 class="title"><a id="manual.intro.using.concurrency.containers"></a>Containers</h3></div></div></div><p>This section discusses issues surrounding the design of
multithreaded applications which use Standard C++ containers.
All information in this section is current as of the gcc 3.0
release and all later point releases. Although earlier gcc
releases had a different approach to threading configuration and
proper compilation, the basic code design rules presented here
were similar. For information on all other aspects of
multithreading as it relates to libstdc++, including details on
the proper compilation of threaded code (and compatibility between
threaded and non-threaded code), see Chapter 17.
</p><p>Two excellent pages to read when working with the Standard C++
containers and threads are
<a class="ulink" href="http://www.sgi.com/tech/stl/thread_safety.html" target="_top">SGI's
http://www.sgi.com/tech/stl/thread_safety.html</a> and
<a class="ulink" href="http://www.sgi.com/tech/stl/Allocators.html" target="_top">SGI's
http://www.sgi.com/tech/stl/Allocators.html</a>.
</p><p><span class="emphasis"><em>However, please ignore all discussions about the user-level
configuration of the lock implementation inside the STL
container-memory allocator on those pages. For the sake of this
discussion, libstdc++ configures the SGI STL implementation,
not you. This is quite different from how gcc pre-3.0 worked.
In particular, past advice was for people using g++ to
explicitly define _PTHREADS or other macros or port-specific
compilation options on the command line to get a thread-safe
STL. This is no longer required for any port and should no
longer be done unless you really know what you are doing and
assume all responsibility.</em></span>
</p><p>Since the container implementation of libstdc++ uses the SGI
code, we use the same definition of thread safety as SGI when
discussing design. A key point that beginners may miss is the
fourth major paragraph of the first page mentioned above
(<span class="emphasis"><em>For most clients...</em></span>), which points out that
locking must nearly always be done outside the container, by
client code (that'd be you, not us). There is a notable
exceptions to this rule. Allocators called while a container or
element is constructed uses an internal lock obtained and
released solely within libstdc++ code (in fact, this is the
reason STL requires any knowledge of the thread configuration).
</p><p>For implementing a container which does its own locking, it is
trivial to provide a wrapper class which obtains the lock (as
SGI suggests), performs the container operation, and then
releases the lock. This could be templatized <span class="emphasis"><em>to a certain
extent</em></span>, on the underlying container and/or a locking
mechanism. Trying to provide a catch-all general template
solution would probably be more trouble than it's worth.
</p><p>The library implementation may be configured to use the
high-speed caching memory allocator, which complicates thread
safety issues. For all details about how to globally override
this at application run-time
see <a class="link" href="using_macros.html" title="Macros">here</a>. Also
useful are details
on <a class="link" href="memory.html#std.util.memory.allocator" title="Allocators">allocator</a>
options and capabilities.
</p></div></div><div class="navfooter"><hr /><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="using_dynamic_or_shared.html">Prev</a> </td><td width="20%" align="center"><a accesskey="u" href="using.html">Up</a></td><td width="40%" align="right"> <a accesskey="n" href="using_exceptions.html">Next</a></td></tr><tr><td width="40%" align="left" valign="top">Linking </td><td width="20%" align="center"><a accesskey="h" href="../spine.html">Home</a></td><td width="40%" align="right" valign="top"> Exceptions</td></tr></table></div></body></html>