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<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>Debugging Support</title><meta name="generator" content="DocBook XSL Stylesheets V1.75.2" /><meta name="keywords" content="&#10; C++&#10; , &#10; debug&#10; " /><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; " /><link rel="home" href="../spine.html" title="The GNU C++ Library Documentation" /><link rel="up" href="using.html" title="Chapter 3. Using" /><link rel="prev" href="using_exceptions.html" title="Exceptions" /><link rel="next" href="bk01pt02.html" title="Part II.  Standard Contents" /></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Debugging Support</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="using_exceptions.html">Prev</a> </td><th width="60%" align="center">Chapter 3. Using</th><td width="20%" align="right"> <a accesskey="n" href="bk01pt02.html">Next</a></td></tr></table><hr /></div><div class="sect1" title="Debugging Support"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="manual.intro.using.debug"></a>Debugging Support</h2></div></div></div><p>
There are numerous things that can be done to improve the ease with
which C++ binaries are debugged when using the GNU tool chain. Here
are some of them.
</p><div class="sect2" title="Using g++"><div class="titlepage"><div><div><h3 class="title"><a id="debug.compiler"></a>Using <span class="command"><strong>g++</strong></span></h3></div></div></div><p>
Compiler flags determine how debug information is transmitted
between compilation and debug or analysis tools.
</p><p>
The default optimizations and debug flags for a libstdc++ build
are <code class="code">-g -O2</code>. However, both debug and optimization
flags can be varied to change debugging characteristics. For
instance, turning off all optimization via the <code class="code">-g -O0
-fno-inline</code> flags will disable inlining and optimizations,
and add debugging information, so that stepping through all functions,
(including inlined constructors and destructors) is possible. In
addition, <code class="code">-fno-eliminate-unused-debug-types</code> can be
used when additional debug information, such as nested class info,
is desired.
</p><p>
Or, the debug format that the compiler and debugger use to
communicate information about source constructs can be changed via
<code class="code">-gdwarf-2</code> or <code class="code">-gstabs</code> flags: some debugging
formats permit more expressive type and scope information to be
shown in gdb. Expressiveness can be enhanced by flags like
<code class="code">-g3</code>. The default debug information for a particular
platform can be identified via the value set by the
PREFERRED_DEBUGGING_TYPE macro in the gcc sources.
</p><p>
Many other options are available: please see <a class="ulink" href="http://gcc.gnu.org/onlinedocs/gcc/Debugging-Options.html#Debugging%20Options" target="_top">"Options
for Debugging Your Program"</a> in Using the GNU Compiler
Collection (GCC) for a complete list.
</p></div><div class="sect2" title="Debug Versions of Library Binary Files"><div class="titlepage"><div><div><h3 class="title"><a id="debug.req"></a>Debug Versions of Library Binary Files</h3></div></div></div><p>
If you would like debug symbols in libstdc++, there are two ways to
build libstdc++ with debug flags. The first is to run make from the
toplevel in a freshly-configured tree with
</p><pre class="programlisting">
--enable-libstdcxx-debug
</pre><p>and perhaps</p><pre class="programlisting">
--enable-libstdcxx-debug-flags='...'
</pre><p>
to create a separate debug build. Both the normal build and the
debug build will persist, without having to specify
<code class="code">CXXFLAGS</code>, and the debug library will be installed in a
separate directory tree, in <code class="code">(prefix)/lib/debug</code>. For
more information, look at the <a class="link" href="configure.html" title="Configure">configuration</a> section.
</p><p>
A second approach is to use the configuration flags
</p><pre class="programlisting">
make CXXFLAGS='-g3 -fno-inline -O0' all
</pre><p>
This quick and dirty approach is often sufficient for quick
debugging tasks, when you cannot or don't want to recompile your
application to use the <a class="link" href="debug_mode.html" title="Chapter 17. Debug Mode">debug mode</a>.</p></div><div class="sect2" title="Memory Leak Hunting"><div class="titlepage"><div><div><h3 class="title"><a id="debug.memory"></a>Memory Leak Hunting</h3></div></div></div><p>
There are various third party memory tracing and debug utilities
that can be used to provide detailed memory allocation information
about C++ code. An exhaustive list of tools is not going to be
attempted, but includes <code class="code">mtrace</code>, <code class="code">valgrind</code>,
<code class="code">mudflap</code>, and the non-free commercial product
<code class="code">purify</code>. In addition, <code class="code">libcwd</code> has a
replacement for the global new and delete operators that can track
memory allocation and deallocation and provide useful memory
statistics.
</p><p>
Regardless of the memory debugging tool being used, there is one
thing of great importance to keep in mind when debugging C++ code
that uses <code class="code">new</code> and <code class="code">delete</code>: there are
different kinds of allocation schemes that can be used by <code class="code">
std::allocator </code>. For implementation details, see the <a class="link" href="ext_allocators.html#manual.ext.allocator.mt" title="mt_allocator">mt allocator</a> documentation and
look specifically for <code class="code">GLIBCXX_FORCE_NEW</code>.
</p><p>
In a nutshell, the default allocator used by <code class="code">
std::allocator</code> is a high-performance pool allocator, and can
give the mistaken impression that in a suspect executable, memory is
being leaked, when in reality the memory "leak" is a pool being used
by the library's allocator and is reclaimed after program
termination.
</p><p>
For valgrind, there are some specific items to keep in mind. First
of all, use a version of valgrind that will work with current GNU
C++ tools: the first that can do this is valgrind 1.0.4, but later
versions should work at least as well. Second of all, use a
completely unoptimized build to avoid confusing valgrind. Third, use
GLIBCXX_FORCE_NEW to keep extraneous pool allocation noise from
cluttering debug information.
</p><p>
Fourth, it may be necessary to force deallocation in other libraries
as well, namely the "C" library. On linux, this can be accomplished
with the appropriate use of the <code class="code">__cxa_atexit</code> or
<code class="code">atexit</code> functions.
</p><pre class="programlisting">
#include &lt;cstdlib&gt;
extern "C" void __libc_freeres(void);
void do_something() { }
int main()
{
atexit(__libc_freeres);
do_something();
return 0;
}
</pre><p>or, using <code class="code">__cxa_atexit</code>:</p><pre class="programlisting">
extern "C" void __libc_freeres(void);
extern "C" int __cxa_atexit(void (*func) (void *), void *arg, void *d);
void do_something() { }
int main()
{
extern void* __dso_handle __attribute__ ((__weak__));
__cxa_atexit((void (*) (void *)) __libc_freeres, NULL,
&amp;__dso_handle ? __dso_handle : NULL);
do_test();
return 0;
}
</pre><p>
Suggested valgrind flags, given the suggestions above about setting
up the runtime environment, library, and test file, might be:
</p><pre class="programlisting">
valgrind -v --num-callers=20 --leak-check=yes --leak-resolution=high --show-reachable=yes a.out
</pre></div><div class="sect2" title="Using gdb"><div class="titlepage"><div><div><h3 class="title"><a id="debug.gdb"></a>Using <span class="command"><strong>gdb</strong></span></h3></div></div></div><p>
</p><p>
Many options are available for gdb itself: please see <a class="ulink" href="http://sources.redhat.com/gdb/current/onlinedocs/gdb_13.html#SEC125" target="_top">
"GDB features for C++" </a> in the gdb documentation. Also
recommended: the other parts of this manual.
</p><p>
These settings can either be switched on in at the gdb command line,
or put into a .gdbint file to establish default debugging
characteristics, like so:
</p><pre class="programlisting">
set print pretty on
set print object on
set print static-members on
set print vtbl on
set print demangle on
set demangle-style gnu-v3
</pre><p>
Starting with version 7.0, GDB includes support for writing
pretty-printers in Python. Pretty printers for STL classes are
distributed with GCC from version 4.5.0. The most recent version of
these printers are always found in libstdc++ svn repository.
To enable these printers, check-out the latest printers to a local
directory:
</p><pre class="programlisting">
svn co svn://gcc.gnu.org/svn/gcc/trunk/libstdc++-v3/python
</pre><p>
Next, add the following section to your ~/.gdbinit The path must
match the location where the Python module above was checked-out.
So if checked out to: /home/maude/gdb_printers/, the path would be as
written in the example below.
</p><pre class="programlisting">
python
import sys
sys.path.insert(0, '/home/maude/gdb_printers/python')
from libstdcxx.v6.printers import register_libstdcxx_printers
register_libstdcxx_printers (None)
end
</pre><p>
The path should be the only element that needs to be adjusted in the
example. Once loaded, STL classes that the printers support
should print in a more human-readable format. To print the classes
in the old style, use the /r (raw) switch in the print command
(i.e., print /r foo). This will print the classes as if the Python
pretty-printers were not loaded.
</p><p>
For additional information on STL support and GDB please visit:
<a class="ulink" href="http://sourceware.org/gdb/wiki/STLSupport" target="_top"> "GDB Support
for STL" </a> in the GDB wiki. Additionally, in-depth
documentation and discussion of the pretty printing feature can be
found in "Pretty Printing" node in the GDB manual. You can find
on-line versions of the GDB user manual in GDB's homepage, at
<a class="ulink" href="http://sourceware.org/gdb/" target="_top"> "GDB: The GNU Project
Debugger" </a>.
</p></div><div class="sect2" title="Tracking uncaught exceptions"><div class="titlepage"><div><div><h3 class="title"><a id="debug.exceptions"></a>Tracking uncaught exceptions</h3></div></div></div><p>
The <a class="link" href="termination.html#support.termination.verbose" title="Verbose Terminate Handler">verbose
termination handler</a> gives information about uncaught
exceptions which are killing the program. It is described in the
linked-to page.
</p></div><div class="sect2" title="Debug Mode"><div class="titlepage"><div><div><h3 class="title"><a id="debug.debug_mode"></a>Debug Mode</h3></div></div></div><p> The <a class="link" href="debug_mode.html" title="Chapter 17. Debug Mode">Debug Mode</a>
has compile and run-time checks for many containers.
</p></div><div class="sect2" title="Compile Time Checking"><div class="titlepage"><div><div><h3 class="title"><a id="debug.compile_time_checks"></a>Compile Time Checking</h3></div></div></div><p> The <a class="link" href="ext_compile_checks.html" title="Chapter 16. Compile Time Checks">Compile-Time
Checks</a> Extension has compile-time checks for many algorithms.
</p></div><div class="sect2" title="Profile-based Performance Analysis"><div class="titlepage"><div><div><h3 class="title"><a id="debug.profile_mode"></a>Profile-based Performance Analysis</h3></div></div></div><p> The <a class="link" href="profile_mode.html" title="Chapter 19. Profile Mode">Profile-based
Performance Analysis</a> Extension has performance checks for many
algorithms.
</p></div></div><div class="navfooter"><hr /><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="using_exceptions.html">Prev</a> </td><td width="20%" align="center"><a accesskey="u" href="using.html">Up</a></td><td width="40%" align="right"> <a accesskey="n" href="bk01pt02.html">Next</a></td></tr><tr><td width="40%" align="left" valign="top">Exceptions </td><td width="20%" align="center"><a accesskey="h" href="../spine.html">Home</a></td><td width="40%" align="right" valign="top"> Part II. 
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