26 lines
617 B
C
26 lines
617 B
C
/* { dg-do compile } */
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struct VectorD2
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{
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VectorD2() : x(0), y(0) { }
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VectorD2(int _x, int _y) : x(_x), y(_y) { }
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int x, y;
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int GetLength2() const { return x*x + y*y; };
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VectorD2 operator+(const VectorD2 vec) const {
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return VectorD2(x+vec.x,y+vec.y);
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}
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};
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struct Shape
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{
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enum Type { ST_RECT, ST_CIRCLE } type;
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VectorD2 pos;
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VectorD2 radius;
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bool CollisionWith(const Shape& s) const;
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};
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bool Shape::CollisionWith(const Shape& s) const
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{
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if(type == ST_CIRCLE && s.type == ST_RECT)
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return s.CollisionWith(*this);
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return (pos + s.pos).GetLength2() < (radius + s.radius).GetLength2();
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}
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