169 lines
4.0 KiB
C++
169 lines
4.0 KiB
C++
/*
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* This file is part of the Owl Positioning System (OwlPS) project.
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* It is subject to the copyright notice and license terms in the
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* COPYRIGHT.t2t file found in the top-level directory of this
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* distribution and at
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* http://code.lm7.fr/p/owlps/source/tree/master/COPYRIGHT.t2t
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* No part of the OwlPS Project, including this file, may be copied,
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* modified, propagated, or distributed except according to the terms
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* contained in the COPYRIGHT.t2t file; the COPYRIGHT.t2t file must be
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* distributed along with this file, either separately or by replacing
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* this notice by the COPYRIGHT.t2t file's contents.
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*/
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#ifndef _OWLPS_POSITIONING_WAYPOINT_HH_
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#define _OWLPS_POSITIONING_WAYPOINT_HH_
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class Building ;
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#include "point3d.hh"
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#include <unordered_set>
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#include <ostream>
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#include <stdexcept>
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/// Represents a junction point between several rooms (i.e. Area)
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/**
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* A Waypoint is defined by its coordinates and linked to the buildings
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* it belongs to. You *should* always construct a Waypoint with at least
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* one associated Building, but you *can* do otherwise if needed, for
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* instance in an automatic construction (container…).
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*/
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class Waypoint: public Point3D
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{
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protected:
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/// List of Building associated with the Waypoint
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std::unordered_set<Building*> buildings ;
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public:
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Waypoint(Building *const _b = nullptr, const float _x = 0,
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const float _y = 0, const float _z = 0) ;
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Waypoint(Building *const _b, const Point3D &p) ;
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Waypoint(const Point3D &p): Point3D(p) {}
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Waypoint(const Waypoint &wp): Point3D(wp), buildings(wp.buildings) {}
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~Waypoint(void) ;
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/** @name Read accessors */
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//@{
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/// #buildings's first element read accessor
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Building* get_1st_building(void) const ;
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const std::unordered_set<Building*>& get_buildings(void) const ;
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//@}
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/** @name Write accessors */
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//@{
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/// Adds a Building to the [buildings' list](@ref #buildings)
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void add_building(Building *const _b) ;
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/// Adds the Building list of `source` to #buildings
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void add_buildings(const Waypoint &source) ;
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/// Removes a Building from #buildings
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void remove_building(Building *const _b) ;
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//@}
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/** @name Operators */
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//@{
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Waypoint& operator=(const Waypoint &wp) ;
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bool operator==(const Waypoint &wp) const ;
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bool operator!=(const Waypoint &wp) const ;
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operator std::string(void) const ;
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//@}
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/// Displays a Waypoint
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friend std::ostream& operator<<(std::ostream &os, const Waypoint &wp) ;
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} ;
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/* *** Read accessors *** */
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/**
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* @returns A pointer to the first Building associated with the Waypoint
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* (i.e. the first element of #buildings). If #buildings is empty,
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* nullptr is returned.
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*/
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inline Building* Waypoint::get_1st_building() const
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{
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if (buildings.empty())
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return nullptr ;
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return *buildings.begin() ;
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}
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inline const std::unordered_set<Building*>&
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Waypoint::get_buildings() const
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{
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return buildings ;
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}
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/* *** Write accessors *** */
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/**
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* @param _b A pointer to the Building to add. If it is null, nothing
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* will be done.
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* The memory pointed by this pointer must not be deallocated before
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* the Waypoint destruction (do *not* pass a pointer to a local
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* variable!).
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*/
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inline void Waypoint::add_building(Building *const _b)
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{
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if (_b)
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buildings.insert(_b) ;
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}
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inline void Waypoint::add_buildings(const Waypoint &source)
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{
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buildings.insert(source.buildings.begin(), source.buildings.end()) ;
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}
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inline void Waypoint::remove_building(Building *const _b)
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{
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if (_b)
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buildings.erase(_b) ;
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}
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/* *** Operators *** */
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inline bool Waypoint::operator!=(const Waypoint &wp) const
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{
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return !(*this == wp) ;
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}
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namespace std
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{
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template<> struct hash<Waypoint>
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{
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public:
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/**
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* This is a simple call to the hash function for Point3D, because a
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* waypoints should have unique coordinates independently from the
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* building they belong to (the coordinate system is supposed to be
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* common to all the buildings).
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*/
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size_t operator()(const Waypoint &source) const
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{
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hash<Point3D> h ;
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return h(source) ;
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}
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} ;
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}
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#endif // _OWLPS_POSITIONING_WAYPOINT_HH_
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