272 lines
5.9 KiB
C++
272 lines
5.9 KiB
C++
/*
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* This file is part of the Owl Positioning System (OwlPS) project.
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* It is subject to the copyright notice and license terms in the
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* COPYRIGHT.t2t file found in the top-level directory of this
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* distribution and at
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* http://code.lm7.fr/p/owlps/source/tree/master/COPYRIGHT.t2t
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* No part of the OwlPS Project, including this file, may be copied,
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* modified, propagated, or distributed except according to the terms
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* contained in the COPYRIGHT.t2t file; the COPYRIGHT.t2t file must be
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* distributed along with this file, either separately or by replacing
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* this notice by the COPYRIGHT.t2t file's contents.
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*/
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#ifndef _OWLPS_POSITIONING_POINT3D_HH_
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#define _OWLPS_POSITIONING_POINT3D_HH_
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class Timestamp ;
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#include "posutil.hh"
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#include <string>
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#include <ostream>
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#include <cmath>
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/// Represents a point of the 3-D space
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class Point3D
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{
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protected:
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float x ; ///< X horizontal coordinate (abscissa)
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float y ; ///< Y horizontal coordinate (ordinate)
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float z ; ///< Vertical coordinate
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public:
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Point3D(const float _x = 0, const float _y = 0, const float _z = 0):
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x(_x), y(_y), z(_z) {}
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Point3D(const Point3D &source):
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x(source.x), y(source.y), z(source.z) {}
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Point3D(const float source[3]):
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x(source[0]), y(source[1]), z(source[2]) {}
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Point3D(const std::string &source) ;
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virtual ~Point3D(void) {}
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/** @name Read accessors */
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//@{
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float get_x(void) const ;
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float get_y(void) const ;
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float get_z(void) const ;
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//@}
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/** @name Write accessors */
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//@{
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void set_x(const float _x) ;
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void set_y(const float _y) ;
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void set_z(const float _z) ;
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void set_coordinates(const float _x, const float _y, const float _z) ;
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void set_coordinates(const float source[3]) ;
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void set_coordinates(const Point3D &source) ;
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//@}
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/** @name Distance & angles operations */
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//@{
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/// Square euclidean distance to a Point3D, in 2D
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float square_distance_2d(const Point3D &p) const ;
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/// Square euclidean distance to a Point3D
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float square_distance(const Point3D &p) const ;
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/// Euclidean distance to a Point3D, in 2D
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float distance_2d(const Point3D &p) const ;
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/// Euclidean distance to a Point3D
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float distance(const Point3D &p) const ;
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/// Euclidean distance to the radius of a sphere
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float distance_to_sphere(const Point3D ¢re,
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const float radius) const ;
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/// Angle BÂC (A being *this) in 2D
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double angle_2d(const Point3D &b, const Point3D &c) const ;
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/// Rotate #x and #y with a given angle around a center c
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void rotate_2d(const Point3D ¢er, float angle) ;
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//@}
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/** @name Other operations */
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//@{
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/// Interpolates the coordinates of a Point3D to compute intermediate
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/// coordinates between two points
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void interpolate(const Point3D &end, float &step_hint,
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std::vector<Point3D> &interpolated) const ;
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/// Interpolates the coordinates of a Point3D according to the speed of
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/// the mobile
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Point3D interpolate(const Point3D &end, const float speed,
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const Timestamp &duration) const ;
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//@}
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/** @name Operators */
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//@{
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Point3D& operator=(const Point3D &source) ;
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bool operator==(const Point3D &source) const ;
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bool operator!=(const Point3D &source) const ;
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bool operator<(const Point3D &source) const ;
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bool operator>(const Point3D &source) const ;
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bool operator<=(const Point3D &source) const ;
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bool operator>=(const Point3D &source) const ;
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operator bool(void) const ;
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operator std::string(void) const ;
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//@}
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/// Displays a Point3D
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friend std::ostream& operator<<(std::ostream &os, const Point3D &p) ;
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} ;
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/* *** Read accessors *** */
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inline float Point3D::get_x() const
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{
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return x ;
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}
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inline float Point3D::get_y() const
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{
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return y ;
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}
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inline float Point3D::get_z() const
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{
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return z ;
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}
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/* *** Write accessors *** */
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inline void Point3D::set_x(const float _x)
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{
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x = _x ;
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}
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inline void Point3D::set_y(const float _y)
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{
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y = _y ;
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}
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inline void Point3D::set_z(const float _z)
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{
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z = _z ;
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}
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inline void Point3D::
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set_coordinates(const float _x, const float _y, const float _z)
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{
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x = _x ;
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y = _y ;
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z = _z ;
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}
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inline void Point3D::
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set_coordinates(const float source[3])
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{
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x = source[0] ;
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y = source[1] ;
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z = source[2] ;
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}
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/**
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* Updates x, y, z by passing a Point3D.
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* This is useful for derivated classes, and different than a direct
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* call to operator=().
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*/
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inline void Point3D::set_coordinates(const Point3D &source)
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{
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this->operator=(source) ;
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}
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/* *** Distance operations *** */
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/**
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* Note: to compare distances, use preferably square_distance_2d(),
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* which is more efficient.
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*/
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inline float Point3D::distance_2d(const Point3D &source) const
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{
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return sqrtf(square_distance_2d(source)) ;
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}
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/**
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* Note: to compare distances, use preferably square_distance(),
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* which is more efficient.
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*/
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inline float Point3D::distance(const Point3D &source) const
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{
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return sqrtf(square_distance(source)) ;
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}
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/**
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* @param centre The centre of the sphere.
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* @param radius The radius of the sphere.
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*/
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inline float Point3D::distance_to_sphere(
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const Point3D ¢re, const float radius) const
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{
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return distance(centre) - radius ;
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}
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/* *** Operators *** */
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inline bool Point3D::operator!=(const Point3D &source) const
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{
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return !(*this == source) ;
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}
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inline bool Point3D::operator>(const Point3D &source) const
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{
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return source < *this ;
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}
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inline bool Point3D::operator<=(const Point3D &source) const
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{
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return *this == source || *this < source ;
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}
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inline bool Point3D::operator>=(const Point3D &source) const
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{
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return source <= *this ;
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}
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namespace std
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{
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template<> struct hash<Point3D>
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{
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public:
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size_t operator()(const Point3D &source) const
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{
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size_t seed = 0 ;
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PosUtil::hash_combine(seed, source.get_x()) ;
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PosUtil::hash_combine(seed, source.get_y()) ;
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PosUtil::hash_combine(seed, source.get_z()) ;
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return seed ;
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}
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} ;
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}
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#endif // _OWLPS_POSITIONING_POINT3D_HH_
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