74 lines
1.1 KiB
C++
74 lines
1.1 KiB
C++
#include "waypoint.hh"
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using namespace std ;
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/*** Constructeurs ***/
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Waypoint::Waypoint(const Building *_b, const Point3D &p): Point3D(p)
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{
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buildings.push_back((Building *) _b) ;
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}
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Waypoint::Waypoint(const Building *_b,
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const float &_x, const float &_y, const float &_z
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): Point3D(_x, _y, _z)
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{
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buildings.push_back((Building *) _b) ;
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}
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Waypoint::~Waypoint()
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{
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buildings.clear() ;
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}
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/*** Opérateurs ***/
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Waypoint Waypoint::operator=(const Waypoint &wp)
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{
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if (this == &wp)
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return *this ;
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this->Point3D::operator=(wp) ;
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buildings = wp.buildings ;
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return *this ;
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}
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bool Waypoint::operator==(const Waypoint &wp) const
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{
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if (this == &wp)
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return true ;
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return
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this->Point3D::operator==(wp) &&
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buildings == wp.buildings ;
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}
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ostream &operator<<(ostream &os, const Waypoint &wp)
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{
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// Coordinates
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os << (Point3D) wp ;
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// List of buildings
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if (wp.buildings.size() == 0)
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os << endl << "Belongs to no building!" ;
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else
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for (vector<Building*>::const_iterator i = wp.buildings.begin() ;
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i != wp.buildings.end() ; i++)
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os << endl << *i ;
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return os ;
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}
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