123 lines
2.7 KiB
C++
123 lines
2.7 KiB
C++
/*
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* This file is part of the Owl Positioning System (OwlPS) project.
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* It is subject to the copyright notice and license terms in the
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* COPYRIGHT.t2t file found in the top-level directory of this
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* distribution and at
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* http://code.lm7.fr/p/owlps/source/tree/master/COPYRIGHT.t2t
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* No part of the OwlPS Project, including this file, may be copied,
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* modified, propagated, or distributed except according to the terms
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* contained in the COPYRIGHT.t2t file; the COPYRIGHT.t2t file must be
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* distributed along with this file, either separately or by replacing
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* this notice by the COPYRIGHT.t2t file's contents.
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*/
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#include "building.hh"
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#include "area.hh"
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#include "waypoint.hh"
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#include "stock.hh"
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using namespace std ;
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/* *** Constructors *** */
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/**
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* Note: deletes (unallocates) all elements in #areas; deletes elements
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* in #waypoints that belong only to this Building (waypoints that link
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* several buildings are preserved).
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*/
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Building::~Building()
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{
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// Empty Area list
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for (unordered_map<string, Area*>::const_iterator i = areas.begin() ;
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i != areas.end() ; ++i)
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delete i->second ;
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areas.clear() ;
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// Empty Waypoint list
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for (unordered_set<Waypoint*>::const_iterator i = waypoints.begin() ;
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i != waypoints.end() ; ++i)
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Stock::waypoint_remove_building(**i, this) ;
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waypoints.clear() ;
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}
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/* *** Write accessors *** */
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/**
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* @param area A pointer to the Area to add. If it is NULL, nothing
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* will be added. If the Area it points to already exist in #areas, it is
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* deleted and nullified, unless it is the same pointer (see the code to
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* understand!); hmm, maybe we should handle that with exceptions…
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*/
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void Building::add_area(Area *&area)
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{
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if (area == NULL)
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return ;
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string area_name = area->get_name() ;
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// Check if the area already exist in areas
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unordered_map<string, Area*>::const_iterator i =
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areas.find(area_name) ;
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if (i != areas.end())
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{
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// Do not delete if area points to the already stored Area
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if (i->second != area)
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{
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delete area ;
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area = NULL ;
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}
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return ;
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}
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areas[area_name] = const_cast<Area*>(area) ;
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}
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/* *** Operators *** */
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Building& Building::operator=(const Building &source)
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{
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if (this == &source)
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return *this ;
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name = source.name ;
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areas = source.areas ;
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waypoints = source.waypoints ;
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return *this;
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}
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bool Building::operator==(const Building &source) const
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{
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if (this == &source)
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return true ;
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return
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name == source.name &&
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areas == source.areas &&
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waypoints == source.waypoints ;
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}
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ostream& operator<<(ostream &os, const Building &b)
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{
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os
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<< b.name << " ("
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<< b.areas.size() << " areas, "
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<< b.waypoints.size() << " waypoints)" ;
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return os ;
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}
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