owlps/owlps-positioning/waypoint.hh

84 lines
1.5 KiB
C++

#ifndef _OWLPS_POSITIONING_WAYPOINT_HH_
#define _OWLPS_POSITIONING_WAYPOINT_HH_
class Building ;
#include "point3d.hh"
#include <ostream>
#include <vector>
#include <stdexcept>
class Waypoint: public Point3D
{
protected:
std::vector<Building*> buildings ;
public:
Waypoint(const Building *_b, const Point3D &p) ;
Waypoint(const Building *_b, const float &_x = 0, const float &_y = 0,
const float &_z = 0) ;
Waypoint(const Point3D &p): Point3D(p) {}
Waypoint(const Waypoint &wp): Point3D(wp), buildings(wp.buildings) {}
~Waypoint(void) ;
Building* get_1st_building(void) const ;
std::vector<Building*> get_buildings(void) const ;
void add_building(const Building *_b) ;
Waypoint operator=(const Waypoint &wp) ;
bool operator==(const Waypoint &wp) const ;
bool operator!=(const Waypoint &wp) const ;
friend std::ostream& operator<<(std::ostream &os, const Waypoint &wp) ;
} ;
/*** Accesseurs lecture ***/
inline Building* Waypoint::get_1st_building() const
{
try
{
return buildings.at(0) ;
}
catch (std::out_of_range &e)
{
return NULL ;
}
}
inline std::vector<Building*> Waypoint::get_buildings() const
{
return buildings ;
}
/*** Accesseurs écriture ***/
inline void Waypoint::add_building(const Building *_b)
{
buildings.push_back((Building *) _b) ;
}
/*** Opérateurs ***/
inline bool Waypoint::operator!=(const Waypoint &wp) const
{
return !(*this == wp) ;
}
#endif // _OWLPS_POSITIONING_WAYPOINT_HH_