156 lines
2.4 KiB
C++
156 lines
2.4 KiB
C++
#ifndef _OWLPS_POSITIONING_AREA_HH_
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#define _OWLPS_POSITIONING_AREA_HH_
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class Building ;
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#include "point3d.hh"
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#include <string>
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#include <ostream>
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class Area
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{
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protected:
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Building *building ;
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std::string name ;
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Point3D p_min ;
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Point3D p_max ;
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public:
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Area(const Building *_building, const std::string &_name = "Unnamed area",
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const float &_x1 = 0, const float &_y1 = 0, const float &_z1 = 0,
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const float &_x2 = 0, const float &_y2 = 0, const float &_z2 = 0) ;
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Area(const Area &a) ;
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~Area() {}
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Building* get_building(void) const ;
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std::string get_name(void) const ;
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Point3D get_p_min(void) const ;
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Point3D get_p_max(void) const ;
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void set_building(const Building *_building) ;
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void set_name(const std::string &_name) ;
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void set_x_min(const float &v) ;
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void set_y_min(const float &v) ;
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void set_z_min(const float &v) ;
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void set_x_max(const float &v) ;
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void set_y_max(const float &v) ;
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void set_z_max(const float &v) ;
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void set_p_min(const Point3D &p) ;
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void set_p_max(const Point3D &p) ;
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bool contains_point(const Point3D &p) const ;
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bool operator==(const Area &a) const ;
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bool operator!=(const Area &a) const ;
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friend std::ostream &operator<<(std::ostream &os, const Area &a) ;
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} ;
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/*** Accesseurs lecture ***/
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inline Building* Area::get_building() const
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{
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return building ;
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}
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inline std::string Area::get_name() const
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{
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return name ;
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}
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inline Point3D Area::get_p_min() const
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{
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return p_min ;
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}
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inline Point3D Area::get_p_max() const
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{
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return p_max ;
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}
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/*** Accesseurs écriture ***/
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inline void Area::set_building(const Building *_building)
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{
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building = (Building *) _building ;
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}
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inline void Area::set_name(const std::string &_name)
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{
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name = _name ;
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}
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inline void Area::set_x_min(const float &v)
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{
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p_min.set_x(v) ;
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}
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inline void Area::set_y_min(const float &v)
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{
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p_min.set_y(v) ;
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}
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inline void Area::set_z_min(const float &v)
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{
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p_min.set_z(v) ;
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}
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inline void Area::set_x_max(const float &v)
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{
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p_max.set_x(v) ;
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}
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inline void Area::set_y_max(const float &v)
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{
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p_max.set_y(v) ;
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}
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inline void Area::set_z_max(const float &v)
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{
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p_max.set_z(v) ;
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}
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inline void Area::set_p_min(const Point3D &p)
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{
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p_min = p ;
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}
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inline void Area::set_p_max(const Point3D &p)
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{
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p_max = p ;
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}
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/*** Opérateurs ***/
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inline bool Area::operator!=(const Area &a) const
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{
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return !(*this == a) ;
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}
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#endif // _OWLPS_POSITIONING_AREA_HH_
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