108 lines
2.0 KiB
C++
108 lines
2.0 KiB
C++
#include "waypoint.hh"
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#include "building.hh"
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#include <sstream>
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using namespace std ;
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using std::tr1::unordered_set ;
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/* *** Constructors *** */
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/**
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* @param _b A pointer to the (first) Building to add to #buildings.
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* If it is NULL, #buildings will remain empty.
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* @param _x X coordinate.
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* @param _y Y coordinate.
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* @param _z Z coordinate.
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*/
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Waypoint::Waypoint(const Building *_b,
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const float &_x, const float &_y, const float &_z
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): Point3D(_x, _y, _z)
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{
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if (_b != NULL)
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buildings.insert(const_cast<Building*>(_b)) ;
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}
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/**
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* @param _b A pointer to the (first) Building to add to #buildings.
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* If it is NULL, #buildings will remain empty.
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* @param p Coordinates of the Waypoint.
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*/
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Waypoint::Waypoint(const Building *_b, const Point3D &p): Point3D(p)
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{
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if (_b != NULL)
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buildings.insert(const_cast<Building*>(_b)) ;
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}
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/**
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* Clears #buildings, but does not deallocate the values pointed by
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* the elements into it.
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*/
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Waypoint::~Waypoint()
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{
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buildings.clear() ;
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}
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/* *** Operators *** */
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const Waypoint& Waypoint::operator=(const Waypoint &wp)
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{
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if (this == &wp)
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return *this ;
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this->Point3D::operator=(wp) ;
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buildings = wp.buildings ;
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return *this ;
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}
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bool Waypoint::operator==(const Waypoint &wp) const
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{
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if (this == &wp)
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return true ;
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return
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this->Point3D::operator==(wp) &&
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buildings == wp.buildings ;
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}
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Waypoint::operator string() const
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{
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ostringstream csv ;
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csv << (Point3D) *this ;
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for (unordered_set<Building*>::const_iterator i = buildings.begin() ;
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i != buildings.end() ; ++i)
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csv << ';' << (*i)->get_name() ;
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return csv.str() ;
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}
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ostream &operator<<(ostream &os, const Waypoint &wp)
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{
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// Coordinates
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os << (Point3D) wp ;
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// List of buildings
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if (wp.buildings.empty())
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os << '\n' << "Belongs to no building!" ;
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else
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for (unordered_set<Building*>::const_iterator i =
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wp.buildings.begin() ; i != wp.buildings.end() ; ++i)
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os << '\n' << **i ;
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return os ;
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}
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