owlps/owlps-positioner/point3d.hh

273 lines
5.9 KiB
C++

/*
* This file is part of the Owl Positioning System (OwlPS) project.
* It is subject to the copyright notice and license terms in the
* COPYRIGHT.t2t file found in the top-level directory of this
* distribution and at
* https://code.lm7.fr/mcy/owlps/src/master/COPYRIGHT.t2t
* No part of the OwlPS Project, including this file, may be copied,
* modified, propagated, or distributed except according to the terms
* contained in the COPYRIGHT.t2t file; the COPYRIGHT.t2t file must be
* distributed along with this file, either separately or by replacing
* this notice by the COPYRIGHT.t2t file's contents.
*/
#ifndef _OWLPS_POSITIONING_POINT3D_HH_
#define _OWLPS_POSITIONING_POINT3D_HH_
class Timestamp ;
#include "posutil.hh"
#include <cmath>
#include <ostream>
#include <string>
#include <vector>
/// Represents a point of the 3-D space
class Point3D
{
protected:
float x ; ///< X horizontal coordinate (abscissa)
float y ; ///< Y horizontal coordinate (ordinate)
float z ; ///< Vertical coordinate
public:
Point3D(const float _x = 0, const float _y = 0, const float _z = 0):
x(_x), y(_y), z(_z) {}
Point3D(const Point3D &source):
x(source.x), y(source.y), z(source.z) {}
explicit Point3D(const float source[3]):
x(source[0]), y(source[1]), z(source[2]) {}
explicit Point3D(const std::string &source);
virtual ~Point3D(void) {}
/** @name Read accessors */
//@{
float get_x(void) const ;
float get_y(void) const ;
float get_z(void) const ;
//@}
/** @name Write accessors */
//@{
void set_x(const float _x) ;
void set_y(const float _y) ;
void set_z(const float _z) ;
void set_coordinates(const float _x, const float _y, const float _z) ;
void set_coordinates(const float source[3]) ;
void set_coordinates(const Point3D &source) ;
//@}
/** @name Distance & angles operations */
//@{
/// Square euclidean distance to a Point3D, in 2D
float square_distance_2d(const Point3D &p) const ;
/// Square euclidean distance to a Point3D
float square_distance(const Point3D &p) const ;
/// Euclidean distance to a Point3D, in 2D
float distance_2d(const Point3D &p) const ;
/// Euclidean distance to a Point3D
float distance(const Point3D &p) const ;
/// Euclidean distance to the radius of a sphere
float distance_to_sphere(const Point3D &centre,
const float radius) const ;
/// Angle BÂC (A being *this) in 2D
double angle_2d(const Point3D &b, const Point3D &c) const ;
/// Rotate #x and #y with a given angle around a center c
void rotate_2d(const Point3D &center, float angle) ;
//@}
/** @name Other operations */
//@{
/// Interpolates the coordinates of a Point3D to compute intermediate
/// coordinates between two points
void interpolate(const Point3D &end, float &step_hint,
std::vector<Point3D> &interpolated) const ;
/// Interpolates the coordinates of a Point3D according to the speed of
/// the mobile
Point3D interpolate(const Point3D &end, const float speed,
const Timestamp &duration) const ;
//@}
/** @name Operators */
//@{
Point3D& operator=(const Point3D &source) ;
bool operator==(const Point3D &source) const ;
bool operator!=(const Point3D &source) const ;
bool operator<(const Point3D &source) const ;
bool operator>(const Point3D &source) const ;
bool operator<=(const Point3D &source) const ;
bool operator>=(const Point3D &source) const ;
operator bool(void) const ;
operator std::string(void) const ;
//@}
/// Displays a Point3D
friend std::ostream& operator<<(std::ostream &os, const Point3D &p) ;
} ;
/* *** Read accessors *** */
inline float Point3D::get_x() const
{
return x ;
}
inline float Point3D::get_y() const
{
return y ;
}
inline float Point3D::get_z() const
{
return z ;
}
/* *** Write accessors *** */
inline void Point3D::set_x(const float _x)
{
x = _x ;
}
inline void Point3D::set_y(const float _y)
{
y = _y ;
}
inline void Point3D::set_z(const float _z)
{
z = _z ;
}
inline void Point3D::
set_coordinates(const float _x, const float _y, const float _z)
{
x = _x ;
y = _y ;
z = _z ;
}
inline void Point3D::
set_coordinates(const float source[3])
{
x = source[0] ;
y = source[1] ;
z = source[2] ;
}
/**
* Updates x, y, z by passing a Point3D.
* This is useful for derivated classes, and different than a direct
* call to operator=().
*/
inline void Point3D::set_coordinates(const Point3D &source)
{
this->operator=(source) ;
}
/* *** Distance operations *** */
/**
* Note: to compare distances, use preferably square_distance_2d(),
* which is more efficient.
*/
inline float Point3D::distance_2d(const Point3D &source) const
{
return sqrtf(square_distance_2d(source)) ;
}
/**
* Note: to compare distances, use preferably square_distance(),
* which is more efficient.
*/
inline float Point3D::distance(const Point3D &source) const
{
return sqrtf(square_distance(source)) ;
}
/**
* @param centre The centre of the sphere.
* @param radius The radius of the sphere.
*/
inline float Point3D::distance_to_sphere(
const Point3D &centre, const float radius) const
{
return distance(centre) - radius ;
}
/* *** Operators *** */
inline bool Point3D::operator!=(const Point3D &source) const
{
return !(*this == source) ;
}
inline bool Point3D::operator>(const Point3D &source) const
{
return source < *this ;
}
inline bool Point3D::operator<=(const Point3D &source) const
{
return *this == source || *this < source ;
}
inline bool Point3D::operator>=(const Point3D &source) const
{
return source <= *this ;
}
namespace std
{
template<> struct hash<Point3D>
{
public:
size_t operator()(const Point3D &source) const
{
size_t seed = 0 ;
PosUtil::hash_combine(seed, source.get_x()) ;
PosUtil::hash_combine(seed, source.get_y()) ;
PosUtil::hash_combine(seed, source.get_z()) ;
return seed ;
}
} ;
}
#endif // _OWLPS_POSITIONING_POINT3D_HH_