#ifndef _POINT_HH_ #define _POINT_HH_ #include #include using namespace std; class Point { protected: float x; float y; float z; public: Point(float _x = 0, float _y = 0, float _z = 0) { x = _x; y = _y; z = _z; } ; Point(const Point &p) { x = p.x; y = p.y; z = p.z; } ; ~Point() {}; float getX()const { return x; }; float getY()const { return y; }; float getZ()const { return z; }; void setX(float my_x) { x = my_x; }; void setY(float my_y) { y = my_y; }; void setZ(float my_z) { z = my_z; }; float squareDistance(const Point &p)const { return ((x-p.x)*(x-p.x))+((y-p.y)*(y-p.y))+((z-p.z)*(z-p.z)); }; float squareDistance(float mx, float my, float mz)const { return ((x-mx)*(x-mx))+((y-my)*(y-my))+((z-mz)*(z-mz)); }; float distance(const Point &p)const { return sqrt(((x-p.x)*(x-p.x))+((y-p.y)*(y-p.y))+((z-p.z)*(z-p.z))); }; Point operator=(const Point &p); bool operator==(const Point &p)const; bool operator!=(const Point &p)const; friend ostream &operator<<(ostream & os, const Point &p); }; #endif