#include "waypoint.hh" using namespace std ; /* *** Constructors *** */ /** * @param _b A pointer to the (first) Building to add to #buildings. * If it is NULL, #buildings will remain empty. * @param p Coordinates of the Waypoint. */ Waypoint::Waypoint(const Building *_b, const Point3D &p): Point3D(p) { if (_b != NULL) buildings.push_back(const_cast(_b)) ; } /** * @param _b A pointer to the (first) Building to add to #buildings. * If it is NULL, #buildings will remain empty. * @param _x X coordinate. * @param _y Y coordinate. * @param _z Z coordinate. */ Waypoint::Waypoint(const Building *_b, const float &_x, const float &_y, const float &_z ): Point3D(_x, _y, _z) { if (_b != NULL) buildings.push_back(const_cast(_b)) ; } /** * Clears #buildings, but does not deallocate the values pointed by * the elements into it. */ Waypoint::~Waypoint() { buildings.clear() ; } /* *** Operators *** */ const Waypoint& Waypoint::operator=(const Waypoint &wp) { if (this == &wp) return *this ; this->Point3D::operator=(wp) ; buildings = wp.buildings ; return *this ; } bool Waypoint::operator==(const Waypoint &wp) const { if (this == &wp) return true ; return this->Point3D::operator==(wp) && buildings == wp.buildings ; } ostream &operator<<(ostream &os, const Waypoint &wp) { // Coordinates os << (Point3D) wp ; // List of buildings if (wp.buildings.size() == 0) os << '\n' << "Belongs to no building!" ; else for (vector::const_iterator i = wp.buildings.begin() ; i != wp.buildings.end() ; ++i) os << '\n' << *i ; return os ; }