#ifndef _OWLPS_POSITIONING_AREA_HH_ #define _OWLPS_POSITIONING_AREA_HH_ class Building ; #include "point3d.hh" #include #include /// Represents an homogeneous area (typically a room) of a Building class Area { protected: Building *building ; ///< The Building in which the Area is std::string name ; ///< Name of the Area Point3D p_min ; ///< First coordinate of the Area Point3D p_max ; ///< Second coordinate of the Area void reorder_coordinates(void) ; ///< Reorders #p_min and #p_max public: /// \brief Constructs an Area from a Building, a name and two 3-float /// defined points (or default constructor) Area(const Building *_building = NULL, const std::string &_name = "Unnamed area", const Point3D &p1 = Point3D(0,0,0), const Point3D &p2 = Point3D(0,0,0)) ; /// Copy constructor Area(const Area &a) ; ~Area(void) {} ///< Destructor (do nothing) /** @name Read accessors */ //@{ Building* get_building(void) const ; ///< #building read accessor const std::string& get_name(void) const ; ///< #name read accessor const Point3D& get_p_min(void) const ; ///< #p_min read accessor const Point3D& get_p_max(void) const ; ///< #p_max read accessor //@} /** @name Write accessors */ //@{ /// #building write accessor void set_building(const Building *_building) ; /// #name write accessor void set_name(const std::string &_name) ; /// Sets the coordinates of the Area and reorder them void set_coordinates(const Point3D &p1, const Point3D &p2) ; //@} /** @name Operations */ //@{ /// Checks if a Point3D is into the Area bool contains_point(const Point3D &p) const ; //@} /** @name Operators */ //@{ const Area& operator=(const Area &a) ; bool operator==(const Area &a) const ; bool operator!=(const Area &a) const ; //@} /// Displays an Area friend std::ostream &operator<<(std::ostream &os, const Area &a) ; } ; /* *** Read accessors *** */ inline Building* Area::get_building() const { return building ; } inline const std::string& Area::get_name() const { return name ; } inline const Point3D& Area::get_p_min() const { return p_min ; } inline const Point3D& Area::get_p_max() const { return p_max ; } /* *** Write accessors *** */ inline void Area::set_building(const Building *_building) { building = const_cast(_building) ; } inline void Area::set_name(const std::string &_name) { name = _name ; } inline void Area::set_coordinates(const Point3D &p1, const Point3D &p2) { p_min = p1 ; p_max = p2 ; reorder_coordinates() ; } /* *** Operators *** */ inline bool Area::operator!=(const Area &a) const { return !(*this == a) ; } #endif // _OWLPS_POSITIONING_AREA_HH_