#ifndef _OWLPS_POSITIONING_AREA_HH_ #define _OWLPS_POSITIONING_AREA_HH_ class Building ; #include "point3d.hh" #include #include class Area { protected: Building *building ; std::string name ; Point3D p_min ; Point3D p_max ; public: Area(const Building *_building, const std::string &_name = "Unnamed area", const float &_x1 = 0, const float &_y1 = 0, const float &_z1 = 0, const float &_x2 = 0, const float &_y2 = 0, const float &_z2 = 0) ; Area(const Area &a) ; ~Area() {} Building* get_building(void) const ; std::string get_name(void) const ; Point3D get_p_min(void) const ; Point3D get_p_max(void) const ; void set_building(const Building *_building) ; void set_name(const std::string &_name) ; void set_x_min(const float &v) ; void set_y_min(const float &v) ; void set_z_min(const float &v) ; void set_x_max(const float &v) ; void set_y_max(const float &v) ; void set_z_max(const float &v) ; void set_p_min(const Point3D &p) ; void set_p_max(const Point3D &p) ; bool contains_point(const Point3D &p) const ; bool operator==(const Area &a) const ; bool operator!=(const Area &a) const ; friend std::ostream &operator<<(std::ostream &os, const Area &a) ; } ; /*** Accesseurs lecture ***/ inline Building* Area::get_building() const { return building ; } inline std::string Area::get_name() const { return name ; } inline Point3D Area::get_p_min() const { return p_min ; } inline Point3D Area::get_p_max() const { return p_max ; } /*** Accesseurs écriture ***/ inline void Area::set_building(const Building *_building) { building = (Building *) _building ; } inline void Area::set_name(const std::string &_name) { name = _name ; } inline void Area::set_x_min(const float &v) { p_min.set_x(v) ; } inline void Area::set_y_min(const float &v) { p_min.set_y(v) ; } inline void Area::set_z_min(const float &v) { p_min.set_z(v) ; } inline void Area::set_x_max(const float &v) { p_max.set_x(v) ; } inline void Area::set_y_max(const float &v) { p_max.set_y(v) ; } inline void Area::set_z_max(const float &v) { p_max.set_z(v) ; } inline void Area::set_p_min(const Point3D &p) { p_min = p ; } inline void Area::set_p_max(const Point3D &p) { p_max = p ; } /*** Opérateurs ***/ inline bool Area::operator!=(const Area &a) const { return !(*this == a) ; } #endif // _OWLPS_POSITIONING_AREA_HH_