#ifndef _POINT_HH_ #define _POINT_HH_ #include #include using namespace std; class Point { protected: float x; float y; float z; public: Point(const float &_x = 0, const float &_y = 0, const float &_z = 0) { x = _x; y = _y; z = _z; } ; Point(const Point &p) { x = p.x; y = p.y; z = p.z; } ; Point(const float c[3]) { x = c[0] ; y = c[1] ; z = c[2] ; } ; ~Point() {}; float getX()const { return x; }; float getY()const { return y; }; float getZ()const { return z; }; void setX(const float &_x) { x = _x; }; void setY(const float &_y) { y = _y; }; void setZ(const float &_z) { z = _z; }; float squareDistance(const Point &p)const { return ((x-p.x)*(x-p.x))+((y-p.y)*(y-p.y))+((z-p.z)*(z-p.z)); }; float squareDistance(const float &mx, const float &my, const float &mz)const { return ((x-mx)*(x-mx))+((y-my)*(y-my))+((z-mz)*(z-mz)); }; float distance(const Point &p)const { return sqrt(((x-p.x)*(x-p.x))+((y-p.y)*(y-p.y))+((z-p.z)*(z-p.z))); }; float distance(const float &mx, const float &my, const float &mz)const { return sqrt(((x-mx)*(x-mx))+((y-my)*(y-my))+((z-mz)*(z-mz))); }; Point operator=(const Point &p) ; bool operator==(const Point &p) const {return ((x == p.x) && (y == p.y) && (z == p.z)) ;} ; bool operator!=(const Point &p) const {return !(*this == p) ;} ; bool operator<(const Point &p) const ; bool operator>(const Point &p) const {return (p < *this) ;} ; bool operator<=(const Point &p) const {return (*this < p || *this == p) ;} ; bool operator>=(const Point &p) const {return (p <= *this) ;} ; friend ostream &operator<<(ostream & os, const Point &p); }; #endif