#ifndef _OWLPS_POSITIONING_WAYPOINT_HH_ #define _OWLPS_POSITIONING_WAYPOINT_HH_ class Building ; #include "point3d.hh" #include #include #include class Waypoint: public Point3D { protected: std::vector buildings ; public: Waypoint(const Building *_b, const Point3D &p) ; Waypoint(const Building *_b, const float &_x = 0, const float &_y = 0, const float &_z = 0) ; Waypoint(const Point3D &p): Point3D(p) {} Waypoint(const Waypoint &wp): Point3D(wp), buildings(wp.buildings) {} ~Waypoint(void) ; Building* get_1st_building(void) const ; const std::vector& get_buildings(void) const ; void add_building(const Building *_b) ; const Waypoint& operator=(const Waypoint &wp) ; bool operator==(const Waypoint &wp) const ; bool operator!=(const Waypoint &wp) const ; friend std::ostream& operator<<(std::ostream &os, const Waypoint &wp) ; } ; /*** Accesseurs lecture ***/ inline Building* Waypoint::get_1st_building() const { try { return buildings.at(0) ; } catch (std::out_of_range &e) { return NULL ; } } inline const std::vector& Waypoint::get_buildings() const { return buildings ; } /*** Accesseurs écriture ***/ inline void Waypoint::add_building(const Building *_b) { buildings.push_back((Building *) _b) ; } /*** Opérateurs ***/ inline bool Waypoint::operator!=(const Waypoint &wp) const { return !(*this == wp) ; } #endif // _OWLPS_POSITIONING_WAYPOINT_HH_