#ifndef _OWLPS_POSITIONING_WAYPOINT_HH_ #define _OWLPS_POSITIONING_WAYPOINT_HH_ class Building ; #include "point3d.hh" #include #include #include /// Represents a junction point between several rooms (i.e. Area) /** * A Waypoint is defined by its coordinates and linked to the buildings * it belongs to. You \em should always construct a Waypoint with at least * one associated Building, but you \em can not do so, for instance in an * automatic construction (container…). */ class Waypoint: public Point3D { protected: /// List of Building associated with the Waypoint std::tr1::unordered_set buildings ; public: Waypoint(const Building *_b = NULL, const float &_x = 0, const float &_y = 0, const float &_z = 0) ; Waypoint(const Building *_b, const Point3D &p) ; Waypoint(const Point3D &p): Point3D(p) {} Waypoint(const Waypoint &wp): Point3D(wp), buildings(wp.buildings) {} ~Waypoint(void) ; /** @name Read accessors */ //@{ /// #buildings's first element read accessor Building* get_1st_building(void) const ; const std::tr1::unordered_set& get_buildings(void) const ; //@} /** @name Write accessors */ //@{ /// Adds a Building to the \link #buildings building list\endlink void add_building(const Building *_b) ; /// Adds the Building list of \em source to #buildings void add_buildings(const Waypoint &source) ; /// Removes a Building from #buildings void remove_building(const Building *_b) ; //@} /** @name Operators */ //@{ Waypoint& operator=(const Waypoint &wp) ; bool operator==(const Waypoint &wp) const ; bool operator!=(const Waypoint &wp) const ; operator std::string(void) const ; //@} /// Displays a Waypoint friend std::ostream& operator<<(std::ostream &os, const Waypoint &wp) ; } ; /* *** Read accessors *** */ /** * @return A pointer to the first Building associated with the Waypoint * (i.e. the first element of #buildings). If #buildings is empty, NULL * is returned. */ inline Building* Waypoint::get_1st_building() const { if (buildings.empty()) return NULL ; return *buildings.begin() ; } inline const std::tr1::unordered_set& Waypoint::get_buildings() const { return buildings ; } /* *** Write accessors *** */ /** * @param _b A pointer to the Building to add. If it is * NULL, nothing will be done. * The memory pointed by this pointer must not be deallocated before * the Waypoint destruction (do \em not pass a pointer to a local * variable!). */ inline void Waypoint::add_building(const Building *_b) { if (_b != NULL) buildings.insert(const_cast(_b)) ; } inline void Waypoint::remove_building(const Building *_b) { if (_b != NULL) buildings.erase(const_cast(_b)) ; } inline void Waypoint::add_buildings(const Waypoint &source) { buildings.insert(source.buildings.begin(), source.buildings.end()) ; } /* *** Operators *** */ inline bool Waypoint::operator!=(const Waypoint &wp) const { return !(*this == wp) ; } #endif // _OWLPS_POSITIONING_WAYPOINT_HH_