/* * This file is part of the Owl Positioning System (OwlPS). * OwlPS is a project of the University of Franche-Comte * (Université de Franche-Comté), France. * * Copyright © Université de Franche-Comté 2007-2012. * * Corresponding author: Matteo Cypriani * *********************************************************************** * * This software is governed by the CeCILL license under French law and * abiding by the rules of distribution of free software. You can use, * modify and/or redistribute the software under the terms of the CeCILL * license as circulated by CEA, CNRS and INRIA at the following URL: * http://www.cecill.info * * As a counterpart to the access to the source code and rights to copy, * modify and redistribute granted by the license, users are provided * only with a limited warranty and the software's authors, the holder * of the economic rights, and the successive licensors have only * limited liability. * * In this respect, the user's attention is drawn to the risks * associated with loading, using, modifying and/or developing or * reproducing the software by the user in light of its specific status * of free software, that may mean that it is complicated to manipulate, * and that also therefore means that it is reserved for developers and * experienced professionals having in-depth computer knowledge. Users * are therefore encouraged to load and test the software's suitability * as regards their requirements in conditions enabling the security of * their systems and/or data to be ensured and, more generally, to use * and operate it in the same conditions as regards security. * * The fact that you are presently reading this means that you have had * knowledge of the CeCILL license and that you accept its terms. * *********************************************************************** */ #ifndef _OWLPS_POSITIONING_WAYPOINT_HH_ #define _OWLPS_POSITIONING_WAYPOINT_HH_ class Building ; #include "point3d.hh" #include #include #include /// Represents a junction point between several rooms (i.e. Area) /** * A Waypoint is defined by its coordinates and linked to the buildings * it belongs to. You \em should always construct a Waypoint with at least * one associated Building, but you \em can not do so, for instance in an * automatic construction (container…). */ class Waypoint: public Point3D { protected: /// List of Building associated with the Waypoint std::tr1::unordered_set buildings ; public: Waypoint(const Building *_b = NULL, const float &_x = 0, const float &_y = 0, const float &_z = 0) ; Waypoint(const Building *_b, const Point3D &p) ; Waypoint(const Point3D &p): Point3D(p) {} Waypoint(const Waypoint &wp): Point3D(wp), buildings(wp.buildings) {} ~Waypoint(void) ; /** @name Read accessors */ //@{ /// #buildings's first element read accessor Building* get_1st_building(void) const ; const std::tr1::unordered_set& get_buildings(void) const ; //@} /** @name Write accessors */ //@{ /// Adds a Building to the \link #buildings building list\endlink void add_building(const Building *_b) ; /// Adds the Building list of \em source to #buildings void add_buildings(const Waypoint &source) ; /// Removes a Building from #buildings void remove_building(const Building *_b) ; //@} /** @name Operators */ //@{ Waypoint& operator=(const Waypoint &wp) ; bool operator==(const Waypoint &wp) const ; bool operator!=(const Waypoint &wp) const ; operator std::string(void) const ; //@} /// Displays a Waypoint friend std::ostream& operator<<(std::ostream &os, const Waypoint &wp) ; } ; /* *** Read accessors *** */ /** * @return A pointer to the first Building associated with the Waypoint * (i.e. the first element of #buildings). If #buildings is empty, NULL * is returned. */ inline Building* Waypoint::get_1st_building() const { if (buildings.empty()) return NULL ; return *buildings.begin() ; } inline const std::tr1::unordered_set& Waypoint::get_buildings() const { return buildings ; } /* *** Write accessors *** */ /** * @param _b A pointer to the Building to add. If it is * NULL, nothing will be done. * The memory pointed by this pointer must not be deallocated before * the Waypoint destruction (do \em not pass a pointer to a local * variable!). */ inline void Waypoint::add_building(const Building *_b) { if (_b != NULL) buildings.insert(const_cast(_b)) ; } inline void Waypoint::remove_building(const Building *_b) { if (_b != NULL) buildings.erase(const_cast(_b)) ; } inline void Waypoint::add_buildings(const Waypoint &source) { buildings.insert(source.buildings.begin(), source.buildings.end()) ; } /* *** Operators *** */ inline bool Waypoint::operator!=(const Waypoint &wp) const { return !(*this == wp) ; } #endif // _OWLPS_POSITIONING_WAYPOINT_HH_