[Positioner] Point3D: new interpolation function

Add Point3D::interpolate(point, speed, duration), that returns a single
interpolated point computed according to speed and duration of the
mobile's movement.
This commit is contained in:
Matteo Cypriani 2014-05-12 19:15:34 -04:00
parent 52940bcfc3
commit 1a40fe3366
2 changed files with 70 additions and 3 deletions

View File

@ -13,6 +13,7 @@
#include "point3d.hh"
#include "timestamp.hh"
#include "posutil.hh"
#include "posexcept.hh"
@ -145,9 +146,10 @@ void Point3D::rotate_2d(const Point3D &c, float angle)
* intermediate points; when the function returns, it is set to the
* actual step used.
* @param[out] interpolated The vector in which the intermediate values
* will be stored. The two extremities are not included in this vector,
* will be added. The two extremities are not included in this vector,
* but of course the calling function can add values prior and after the
* function call.
* function call (existing data is not erased by this function, only new
* points are added at the end of the vector).
*/
void Point3D::interpolate(const Point3D &end, float &step_hint,
std::vector<Point3D> &interpolated) const
@ -192,6 +194,64 @@ void Point3D::interpolate(const Point3D &end, float &step_hint,
}
/**
* This function computes the coordinates of the point that would be
* reached by a mobile terminal traveling during `time` at `speed` km/h,
* starting from the current point in direction of the point `end`;
* these coordinates are returned. In case the speed of the terminal
* would allow it to travel further than `end`, `end` is returned.
*
* @param[in] end Coordinate of the furthest point, in direction of which
* the mobile is travelling.
* @param[in] speed The maximal speed at which the mobile can travel, in
* km/h.
* @param[in] duration The travel time of the mobile.
*
* @returns The coordinates of the furthest point between the current
* point and `end` that can be reached by the mobile.
* @returns `end` if the mobile could travel further than `end`.
*/
Point3D Point3D::interpolate(const Point3D &end, const float speed,
const Timestamp &duration) const
{
float dist = distance(end) ; // Distance between the two extremities
double speed_mps = speed * 1000 / 3600 ; // Speed in m/s
// Duration in seconds:
double duration_s = static_cast<uint64_t>(duration) / 1000.0 ;
// Distance covered by the mobile during `duration` at `speed`:
float dist_covered = speed_mps * duration_s ;
/* If the mobile is fast enough to reach `end`, return `end` */
if (dist_covered >= dist)
return end ;
/* Set up the tweener */
// Individual tweeners for X, Y and Z
double tweened_x = x, tweened_y = y, tweened_z = z ;
claw::tween::single_tweener
interpolator_x(tweened_x, end.x, dist,
claw::tween::easing_linear::ease_in) ;
claw::tween::single_tweener
interpolator_y(tweened_y, end.y, dist,
claw::tween::easing_linear::ease_in) ;
claw::tween::single_tweener
interpolator_z(tweened_z, end.z, dist,
claw::tween::easing_linear::ease_in) ;
// Consolidated tweener for both X and Y
claw::tween::tweener_group interpolator ;
interpolator.insert(interpolator_x) ;
interpolator.insert(interpolator_y) ;
interpolator.insert(interpolator_z) ;
/* Compute the interpolated value */
assert(! interpolator.is_finished()) ;
// Update tweened_x, tweened_y, tweened_z
interpolator.update(dist_covered) ;
// Return the interpolated coordinates
return Point3D(tweened_x, tweened_y, tweened_z) ;
}
/* *** Operators *** */

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@ -15,6 +15,8 @@
#ifndef _OWLPS_POSITIONING_POINT3D_HH_
#define _OWLPS_POSITIONING_POINT3D_HH_
class Timestamp ;
#include "posutil.hh"
#include <string>
@ -81,9 +83,14 @@ public:
/** @name Other operations */
//@{
/// Interpolates the coordinates of a Point3D
/// Interpolates the coordinates of a Point3D to compute intermediate
/// coordinates between two points
void interpolate(const Point3D &end, float &step_hint,
std::vector<Point3D> &interpolated) const ;
/// Interpolates the coordinates of a Point3D according to the speed of
/// the mobile
Point3D interpolate(const Point3D &end, const float speed,
const Timestamp &duration) const ;
//@}
/** @name Operators */