Add Ressources
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Home.md
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# About the NRG image format
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Ressources
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==========
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About the NRG image format
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--------------------------
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A good reference about the metadata format is the corresponding Wikipedia
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A good reference about the metadata format is the corresponding Wikipedia
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article: <https://en.wikipedia.org/wiki/NRG_(file_format)>.
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article: <https://en.wikipedia.org/wiki/NRG_(file_format)>.
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@ -6,8 +10,22 @@ article: <https://en.wikipedia.org/wiki/NRG_(file_format)>.
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The source code and comments of NRGrip also provide some information, of
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The source code and comments of NRGrip also provide some information, of
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course.
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course.
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Audio data
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# Manual audio data extraction howto
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Wikipedia again: <https://en.wikipedia.org/wiki/Compact_Disc_Digital_Audio>
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Cue sheet
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---------
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Ressources:
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- [CDRWIN 3.8 User's Guide](http://web.archive.org/web/20070221154246/http://www.goldenhawk.com/download/cdrwin.pdf)
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- <https://en.wikipedia.org/wiki/Cue_sheet_(computing)>
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- <http://wiki.hydrogenaud.io/index.php?title=Cue_sheet>
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- <https://wayback.archive.org/web/20160201021136/http://digitalx.org/cue-sheet/syntax/>
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Manual audio data extraction howto
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==================================
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Just for fun, it is possible to extract manually the audio data from an NRG
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Just for fun, it is possible to extract manually the audio data from an NRG
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image, after displaying its metadata with NRGrip. However, this will work only
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image, after displaying its metadata with NRGrip. However, this will work only
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@ -30,8 +48,8 @@ To extract the raw audio data (substitute `${FIRST_AUDIO_BYTE}` and
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dd iflag=count_bytes,skip_bytes if=image.nrg of=image.raw \
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dd iflag=count_bytes,skip_bytes if=image.nrg of=image.raw \
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bs=4M skip=${FIRST_AUDIO_BYTE} count=${NB_AUDIO_BYTES}
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bs=4M skip=${FIRST_AUDIO_BYTE} count=${NB_AUDIO_BYTES}
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Notes on cue sheet extraction
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# Notes on cue sheet extraction
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=============================
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From Wikipedia:
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From Wikipedia:
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